sau motorcycles
[sau]Modular lab scene
[sau]in-world HQ: maps.secondlife.com/secondlife/sau/128/128/1000
You can find everything I made in my in-world HQ!
//Modular version Only: Everything is modifiable, even a piece of shadow
//This scene is around 200 LI in its default size (64*64*7) with everything you see on the video. If you delink and remove some elements you don't want you can easily make it less than 50LI to fit a 512sqm parcel, or use the premade tunnel and these parts to make a sim-wide secret lab.
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A modular lab inspired by high tech company secret labs from various video games.
I added a lot of animated details like sparks and screens this time to make the whole scene more living than static. Check the video please.
This "scene" or skybox is made with video game logic. Instead of building a house and bake everything fixed, this entire scene is totally modular.
It means you can move everything even a piece of shadow, you can change the layout as you want if you can do some basic editing like rotate and resize objects and adjust texture scales.
Everything is materials enabled so it will gives you different feeling under different windlight or EEP settings. Many objects share the same texture as possible and well optimized so even you don't have a powerful computer, you can still see it smoothly, or have a high frame rate.
This entire video is captured in firestorm viewer, without ambient occlusion, viewer shadow, depth of field enabled. Non edited of course :)
Visit [sau]HQ : maps.secondlife.com/secondlife/sau/128/46/770
Emergency mail address: NiR-illusion@hotmail.com
[sau]Modular lab scene
[sau]in-world HQ: maps.secondlife.com/secondlife/sau/128/128/1000
You can find everything I made in my in-world HQ!
//Modular version Only: Everything is modifiable, even a piece of shadow
//This scene is around 200 LI in its default size (64*64*7) with everything you see on the video. If you delink and remove some elements you don't want you can easily make it less than 50LI to fit a 512sqm parcel, or use the premade tunnel and these parts to make a sim-wide secret lab.
--------------------
A modular lab inspired by high tech company secret labs from various video games.
I added a lot of animated details like sparks and screens this time to make the whole scene more living than static. Check the video please.
This "scene" or skybox is made with video game logic. Instead of building a house and bake everything fixed, this entire scene is totally modular.
It means you can move everything even a piece of shadow, you can change the layout as you want if you can do some basic editing like rotate and resize objects and adjust texture scales.
Everything is materials enabled so it will gives you different feeling under different windlight or EEP settings. Many objects share the same texture as possible and well optimized so even you don't have a powerful computer, you can still see it smoothly, or have a high frame rate.
This entire video is captured in firestorm viewer, without ambient occlusion, viewer shadow, depth of field enabled. Non edited of course :)
Visit [sau]HQ : maps.secondlife.com/secondlife/sau/128/46/770
Emergency mail address: NiR-illusion@hotmail.com