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Colonial Liberation Corps

Decisive Action 3 was the third iteration of a MOC-driven war game in which players competed for control of the world using armies, air forces, and navies build from Lego.

 

The game was run by a dedicated staff (Keith Goldman, Michael Rutherford and Caleb Inman) who did not play in the game, so there was no conflict of interest or bias. The rules were published, and enforcement of those rules was consistent and transparent. All players were treated equally in all aspects of the game. The rules served to bind all players equally.

 

Decisive Action 3 was a game for competitive, creative, Lego builders who like to communicate. To succeed in the game, players would have to build in diverse styles, and within highly restrictive rules. Above all, in this game players would have to build, post, review and attack. Players had to do it quickly, and often.

 

Make no mistake, DA is difficult. If it were easy, the game would be have been called "checkers" not "Decisive Action 3." Players who were thin skinned, who couldn't take a punch and walk it off... were quick to crumble. In Decisive Action, players could count on competing in an environment of respect, but that didn't take any of the sting out of defeat. And in DA3, every player but one WOULD feel that sting.

 

However, players that were resilient, creative, and looking to develop as a MOC builder, a strategist, and a communicator, (and simultaneously meet other like minded builders) then DA3 was the place to be.

 

The game began on April 6th, 2018 at 1:00pm PDT(Pacific Daylight Time) and ended on June 8th, 2018 at 12:41pm.

 

Observe. Assess. Decide, and then commit.

 

Ignorance may be bliss... but indecision kills.

 

This is Decisive Action.

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Uploaded on April 20, 2018
Taken on April 20, 2018