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Discussing Errors in Unity3D's Open-Source Components
Unity3D is one of the most promising and rapidly developing game engines to date. Every now and then, the developers upload new libraries and components to the official repository, many of which weren't available in as open-source projects until recently. Unfortunately, the Unity3D developer team allowed the public to dissect only some of the components, libraries, and demos employed by the project, while keeping the bulk of its code closed. In this article, we will try to find bugs and typos in those components with the help of PVS-Studio static analyzer.
Discussing Errors in Unity3D's Open-Source Components
Unity3D is one of the most promising and rapidly developing game engines to date. Every now and then, the developers upload new libraries and components to the official repository, many of which weren't available in as open-source projects until recently. Unfortunately, the Unity3D developer team allowed the public to dissect only some of the components, libraries, and demos employed by the project, while keeping the bulk of its code closed. In this article, we will try to find bugs and typos in those components with the help of PVS-Studio static analyzer.