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Difusse_Render

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36

cameraFNumber (float): 8

cameraFarClip (float): 1e+030

cameraFarRange (float): 100000

cameraFocalLength (float): 42.3041

cameraFov (float): 46.0986

cameraNearClip (float): 0

cameraNearRange (float): 0

cameraProjection (int): 0

cameraTargetDistance (float): 73.4426

cameraTransform (m44f): [{0.62356, -0.611824, -0.486666, -52.0397}, {-0.781775, -0.488004, -0.388175, -44.2674}, {0, 0.622514, -0.782609, 36.109}, {0, 0, 0, 1}]

channels (chlist)

compression (compression): Zip

dataWindow (box2i): [0, 0, 1919, 1079]

displayWindow (box2i): [0, 0, 1919, 1079]

lineOrder (lineOrder): Increasing Y

name (string): ""

pixelAspectRatio (float): 1

screenWindowCenter (v2f): [0, 0]

screenWindowWidth (float): 1

type (string): "scanlineimage"

 

=Channels=

A (half)

B (half)

G (half)

R (half)

VRayExtraTex_Map #21.B (half)

VRayExtraTex_Map #21.G (half)

VRayExtraTex_Map #21.R (half)

VRayGlobalIllumination.B (half)

VRayGlobalIllumination.G (half)

VRayGlobalIllumination.R (half)

VRayRenderID (uint)

atmosphere.B (half)

atmosphere.G (half)

atmosphere.R (half)

background.B (half)

background.G (half)

background.R (half)

defocusAmount (half)

diffuseFilter.B (half)

diffuseFilter.G (half)

diffuseFilter.R (half)

effectsResult.B (half)

effectsResult.G (half)

effectsResult.R (half)

lighting.B (half)

lighting.G (half)

lighting.R (half)

noiseLevel (half)

reflection.B (half)

reflection.G (half)

reflection.R (half)

reflectionFilter.B (half)

reflectionFilter.G (half)

reflectionFilter.R (half)

refraction.B (half)

refraction.G (half)

refraction.R (half)

refractionFilter.B (half)

refractionFilter.G (half)

refractionFilter.R (half)

specular.B (half)

specular.G (half)

specular.R (half)

worldNormals.X (half)

worldNormals.Y (half)

worldNormals.Z (half)

worldPositions.X (float)

worldPositions.Y (float)

worldPositions.Z (float)

 

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Uploaded on February 3, 2019