thuyen0
IOS Developer
Animations in IOS developer offer functional context to users and provide developers with a simple way to bring designs to life. While Apple provides two common methods for animations, CAAnimations , they either sacrifice flexibility or create a lot of boilerplate code. That’s why at Savvy Apps we advocate learning the components and concepts of animations. This approach allows developers the freedom to find new ways to do animations. In this post, we define the components of an animation, as well as provide tips for creating and experimenting with interactive animations.
Dissecting an Animation
To understand how animations work you need to know the components of an IOS developer. These are the basic steps that you will need to take to create your own animation system.
Establish the Purpose of the Animation
This CatoAudio animation suggests there's more content users can interact with under the player overlay.
The first step in creating any animation is determining what it is you're looking to accomplish with your animation. Your animation can serve one or a number of purposes. Do you want it to make a certain flow or part of the app feel more natural? Do you want that little extra touch to provide delight for users? Animations can also serve a functional role in your app by providing important context for users. Arguably the most effective animations clue users in on what's happening in the app and what to do next.Take this audio player animation we created in CatoAudio for The Cato Institute. The animation of the player expanding up from the bottom to fill the screen helps the user understand that the player is the topmost view of the IOS developer. The animation suggests that the user can close the view and access additional content by dragging the player down to its previous position. This focus on providing contextual functionality with animations informed many of our navigation decisions in CatoAudio.
IOS Developer
Animations in IOS developer offer functional context to users and provide developers with a simple way to bring designs to life. While Apple provides two common methods for animations, CAAnimations , they either sacrifice flexibility or create a lot of boilerplate code. That’s why at Savvy Apps we advocate learning the components and concepts of animations. This approach allows developers the freedom to find new ways to do animations. In this post, we define the components of an animation, as well as provide tips for creating and experimenting with interactive animations.
Dissecting an Animation
To understand how animations work you need to know the components of an IOS developer. These are the basic steps that you will need to take to create your own animation system.
Establish the Purpose of the Animation
This CatoAudio animation suggests there's more content users can interact with under the player overlay.
The first step in creating any animation is determining what it is you're looking to accomplish with your animation. Your animation can serve one or a number of purposes. Do you want it to make a certain flow or part of the app feel more natural? Do you want that little extra touch to provide delight for users? Animations can also serve a functional role in your app by providing important context for users. Arguably the most effective animations clue users in on what's happening in the app and what to do next.Take this audio player animation we created in CatoAudio for The Cato Institute. The animation of the player expanding up from the bottom to fill the screen helps the user understand that the player is the topmost view of the IOS developer. The animation suggests that the user can close the view and access additional content by dragging the player down to its previous position. This focus on providing contextual functionality with animations informed many of our navigation decisions in CatoAudio.