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IOS Developer

The rules of your animation. That is, how will the content animate? Will it translate? Scale? Rotate? Your animation's rules will also determine its animation curve. This specifies the velocity of the animation at a given point in time. A linear curve will result in the IOS developer being executed at a constant velocity throughout the animation, and other curves can be used to give an effect of acceleration or bounce. Keep in mind that different situations will call for different animation curves.

 

 

In this visualization, the top circle is traveling in a linear animation curve, the middle circle is traveling in an easeInOutCubic curve, and the bottom circle is traveling in an easeOutBounce curve. There are many other types of easings you can use to make your animations feel more natural.

 

The duration of your animation. This can be either a fixed duration (for example, two seconds) or depend on an external variable, like how long it takes a user to drag their finger along the screen.

 

Once you’ve identified all of these components for your animation, you can figure out the best way to animate your content depending on the situation and the result you want.

 

Frameworks for Improving Your Simple Animations

 

At Savvy IOS developer we created SAAnimationView, a framework that allows us to quickly and easily create an animation programatically. It uses CADisplayLink to update every frame whenever the animation is not paused. Unlike other frameworks it doesn't rely on images, can be paused and played forwards or backwards, sped up and down, and is easy to alter. We used it to create this animation for CatoAudio.We created SAAnimationView to quickly create and iterate on this animation in CatoAudio.

We plan on releasing this framework to the public in the near future but are currently focused on having it peer reviewed and tested. If you're interested in trying IOS developer out before we release it to the public, drop us a note on our contact page.

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Uploaded on October 15, 2016