paradisosolutions
elearning-gamification
1. It can be used for all learning needs - Be it induction, onboarding, product sales, customer support, soft skills, awareness creation and compliance.
2. Reduces engagement gap - Makes the product or service more engaging, more game-like and fun, so people will use the product or service more.
3. Impacts the bottom-line - Brings in better learning experience, higher recall and retention, behavioral change and significant performance gain for the organization.
You can download it from www.paradisosolutions.com/infographics/elearning-gamifica...
elearning-gamification
1. It can be used for all learning needs - Be it induction, onboarding, product sales, customer support, soft skills, awareness creation and compliance.
2. Reduces engagement gap - Makes the product or service more engaging, more game-like and fun, so people will use the product or service more.
3. Impacts the bottom-line - Brings in better learning experience, higher recall and retention, behavioral change and significant performance gain for the organization.
You can download it from www.paradisosolutions.com/infographics/elearning-gamifica...