Erik Petnehazi
3D Lego Star Wars Ep I - Qui-Gon Jinn - Custom (Bottom)
My first 3D project in Blender. The model (except the hair piece), the UV, the textures and materials are created by me. (Sorry for the background, it's clearly not high-res enough)
I was always a big fan of LEGO, especially LEGO Star Wars. When I was small I always wanted to create my own minifigures, but in the real world I wasn't capable to do it (I had some unsuccsessful attempt...), so I decided to move into the 3D world. I was a little bit skeptical about using Blender (because it's free), but I was wrong, Blender is brilliant.
After some basic tutorial and tests with donuts and mugs I jumped into the creation of my minifigure. For a professional / more experienced modeler it wouldn't be hard to create a minifig, but for me it took time. When I got a bearable result I had to face the next 'problem', the UV mapping. Somehow I survived :) Then I had to create the textures, which was the easiest and the most enjoyable part of the whole process. I decided to first create Qui-Gon Jinn's character. My aim was not to recreate the one that LEGO did, but to create my own version.
So I needed that typical Qui-Gon hair piece. I read about methods that I can import LDraw models into Blender etc... but then I found an even better solution, the Mecabricks. Those guys are awesome, and they had a 'Blender compatible' Qui-Gon hair piece.
But my renders still looked very CG compared to the renders from Mecabricks. So I dived into the ocean of photorealism tutorials. My research ended up with a PBR Uber shader, diffuse map, roughness map, relfection map, metalness map, bump map and some displacement maps. My model got some plastic like material bump, some molding lines, the LEGO texts on the arms and on the legs, many small scratches and some fingerprints. Also, thanks to the Uber shader the metal parts on Qui-Gon's belt are really metals.
Im planning to do more characters from Star Wars, and maybe create an animation at the end or something.
3D Lego Star Wars Ep I - Qui-Gon Jinn - Custom (Bottom)
My first 3D project in Blender. The model (except the hair piece), the UV, the textures and materials are created by me. (Sorry for the background, it's clearly not high-res enough)
I was always a big fan of LEGO, especially LEGO Star Wars. When I was small I always wanted to create my own minifigures, but in the real world I wasn't capable to do it (I had some unsuccsessful attempt...), so I decided to move into the 3D world. I was a little bit skeptical about using Blender (because it's free), but I was wrong, Blender is brilliant.
After some basic tutorial and tests with donuts and mugs I jumped into the creation of my minifigure. For a professional / more experienced modeler it wouldn't be hard to create a minifig, but for me it took time. When I got a bearable result I had to face the next 'problem', the UV mapping. Somehow I survived :) Then I had to create the textures, which was the easiest and the most enjoyable part of the whole process. I decided to first create Qui-Gon Jinn's character. My aim was not to recreate the one that LEGO did, but to create my own version.
So I needed that typical Qui-Gon hair piece. I read about methods that I can import LDraw models into Blender etc... but then I found an even better solution, the Mecabricks. Those guys are awesome, and they had a 'Blender compatible' Qui-Gon hair piece.
But my renders still looked very CG compared to the renders from Mecabricks. So I dived into the ocean of photorealism tutorials. My research ended up with a PBR Uber shader, diffuse map, roughness map, relfection map, metalness map, bump map and some displacement maps. My model got some plastic like material bump, some molding lines, the LEGO texts on the arms and on the legs, many small scratches and some fingerprints. Also, thanks to the Uber shader the metal parts on Qui-Gon's belt are really metals.
Im planning to do more characters from Star Wars, and maybe create an animation at the end or something.