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Totentanz

Teleportation dynamics - the last hope for a game where the levelling curve makes the end-game a steamroller with 1on1 confrontations. Shame the photogenic marco polo enthusiast here is also a bit of a slooomatic.

 

I know the game takes place in spring (which, coincidentally, could have been the justification for the teeth-grinding oversaturation?) but at the moment I cannot get enough of those wintry-autumny vibes (as irl, so in the virtual reality).

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| STLM |

| Reshade Framework |

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Uploaded on October 27, 2016