MIA - Missing in Action
Totentanz
Teleportation dynamics - the last hope for a game where the levelling curve makes the end-game a steamroller with 1on1 confrontations. Shame the photogenic marco polo enthusiast here is also a bit of a slooomatic.
I know the game takes place in spring (which, coincidentally, could have been the justification for the teeth-grinding oversaturation?) but at the moment I cannot get enough of those wintry-autumny vibes (as irl, so in the virtual reality).
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| STLM |
| Reshade Framework |
Totentanz
Teleportation dynamics - the last hope for a game where the levelling curve makes the end-game a steamroller with 1on1 confrontations. Shame the photogenic marco polo enthusiast here is also a bit of a slooomatic.
I know the game takes place in spring (which, coincidentally, could have been the justification for the teeth-grinding oversaturation?) but at the moment I cannot get enough of those wintry-autumny vibes (as irl, so in the virtual reality).
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| STLM |
| Reshade Framework |