koodininja
Wreckfest Online Multiplayer w/ new UPDATE 3
Changelog below. Playing Wreckfest online with co-hosts Tomba and Minsky1. Lots of failing ahead =D Join discord: ift.tt/2LYLFjX Full changelog of the update here: - MP: Implemented delayed reset, host adjustable between 0–20 seconds. - MP: Implemented further optimization to reduce warping with low ping. - MP: Dedicated server now automatically uses the x64 executable. - Fixed one case in which the game occasionally crashed when entering the Upgrades menu. - Fixed one case in which the Market suddenly appeared empty. - Game no longer crashes when entering My Cars after disabling a vehicle modification. - Game no longer occasionally crashes to vertex buffer overflow on Fairfield Country Arena. - In Settings, Controller menu the previously selected controller is now automatically chosen. - Added a confirmation dialog if the player is entering Career with active game modifications. - Damage notifications and health bar are now correctly updated after returning from Photo Mode. - Improved Pause Menu user interface. - A number of other user interface improvements. - Longer races now yield increasingly better rewards. - With Realistic Damage, mechanical damage is now slightly more severe when at maximum. - In Last Man Standing, contact timer is now disabled when there are less than four players left. - In team based game modes, t-bone, rear-ender and head-on now correct count as major hits. - In team based game modes, team indicator is now always shown for better visibility. - It's now slightly easier to spin out AI players. - The steering wheel of the car no longer deforms in collisions. - On Speedway 2, the wrong way indicator is no longer sporadically displayed at the race start. - Improved checkpoints on many tracks to allow minor cutting or cutting in places where it doesn't matter. - Added obstacles to selected places on various tracks to help the player see when no cutting is allowed. - Numerous other minor improvements and fixes. ift.tt/2lJ474L
Wreckfest Online Multiplayer w/ new UPDATE 3
Changelog below. Playing Wreckfest online with co-hosts Tomba and Minsky1. Lots of failing ahead =D Join discord: ift.tt/2LYLFjX Full changelog of the update here: - MP: Implemented delayed reset, host adjustable between 0–20 seconds. - MP: Implemented further optimization to reduce warping with low ping. - MP: Dedicated server now automatically uses the x64 executable. - Fixed one case in which the game occasionally crashed when entering the Upgrades menu. - Fixed one case in which the Market suddenly appeared empty. - Game no longer crashes when entering My Cars after disabling a vehicle modification. - Game no longer occasionally crashes to vertex buffer overflow on Fairfield Country Arena. - In Settings, Controller menu the previously selected controller is now automatically chosen. - Added a confirmation dialog if the player is entering Career with active game modifications. - Damage notifications and health bar are now correctly updated after returning from Photo Mode. - Improved Pause Menu user interface. - A number of other user interface improvements. - Longer races now yield increasingly better rewards. - With Realistic Damage, mechanical damage is now slightly more severe when at maximum. - In Last Man Standing, contact timer is now disabled when there are less than four players left. - In team based game modes, t-bone, rear-ender and head-on now correct count as major hits. - In team based game modes, team indicator is now always shown for better visibility. - It's now slightly easier to spin out AI players. - The steering wheel of the car no longer deforms in collisions. - On Speedway 2, the wrong way indicator is no longer sporadically displayed at the race start. - Improved checkpoints on many tracks to allow minor cutting or cutting in places where it doesn't matter. - Added obstacles to selected places on various tracks to help the player see when no cutting is allowed. - Numerous other minor improvements and fixes. ift.tt/2lJ474L