snapini
Virtual_World_Experience_2009
My belief has been that you can create and design user experiences virtually for a fraction of the cost that you can in real life before bringing it to market. The Virtual World of Second Life allows any object to be programmed with with sensors in a number of ways that can leverage observed or modeled behaviors from the user or objects perspective. Further more you can have one object communicate to many other objects and people or visa-versa. IMHO it's a huge branding opportunity to model experiences around 'digital' stories we want to tell. Product design and scalable 3D print on demand fabrication have huge potential when considering the entire connected experience and it's long view impact on this planet.
Virtual_World_Experience_2009
My belief has been that you can create and design user experiences virtually for a fraction of the cost that you can in real life before bringing it to market. The Virtual World of Second Life allows any object to be programmed with with sensors in a number of ways that can leverage observed or modeled behaviors from the user or objects perspective. Further more you can have one object communicate to many other objects and people or visa-versa. IMHO it's a huge branding opportunity to model experiences around 'digital' stories we want to tell. Product design and scalable 3D print on demand fabrication have huge potential when considering the entire connected experience and it's long view impact on this planet.