Eggs 6 Wood Box own eggs and kensi previous - 15-08-2018
Kenshi Mod item 6 eggs in wood box.
Recovered my egg files from skyrim mod.
I had forgotten I had created a cube based eggs to use repeating textures easier. Left egg uses the original shyrim egg texture "Egg02.dds" & "Egg12_n.dds" as that's the normal map for that UV I recovered. it has 480 quad faces.
The front right and middle 2 eggs are the cube based model. It has 392 quad faces and uses "eggshell_3_d.dds" & "eggshell_n.dds" both repeating square map. "eggshell_2_d.dds" is the one showing as orange and "eggshell_1_d.dds" is the Mid left egg.
Not sure why the colours are "off" it has to be a Blender 2.79 thing.
Original export of this file was in ".png" and 32MB in size which is crazy. the ".jpg" export from PSP5 was only 828kb and is what I uploaded. The is not much of a visual difference and internet up is slow.
Eggs 6 Wood Box own eggs and kensi previous - 15-08-2018
Kenshi Mod item 6 eggs in wood box.
Recovered my egg files from skyrim mod.
I had forgotten I had created a cube based eggs to use repeating textures easier. Left egg uses the original shyrim egg texture "Egg02.dds" & "Egg12_n.dds" as that's the normal map for that UV I recovered. it has 480 quad faces.
The front right and middle 2 eggs are the cube based model. It has 392 quad faces and uses "eggshell_3_d.dds" & "eggshell_n.dds" both repeating square map. "eggshell_2_d.dds" is the one showing as orange and "eggshell_1_d.dds" is the Mid left egg.
Not sure why the colours are "off" it has to be a Blender 2.79 thing.
Original export of this file was in ".png" and 32MB in size which is crazy. the ".jpg" export from PSP5 was only 828kb and is what I uploaded. The is not much of a visual difference and internet up is slow.