Hod Carrier
Doublenook 1
I've been fascinated with minimum space model railways for a few years and so I have been drawn to shunting puzzles such as the classic Inglenook puzzle (more information can be found at www.wymann.info/ShuntingPuzzles/index.html). However, I've taken the recipe and spiced it up a bit to create this LEGO microscale version. I'm calling it a Doublenook because there are effectively two Inglenook puzzles arranged back-to-back. This allows for different levels of complexity.
Level 1 is the classic Inglenook puzzle where you marshal a train of five wagons from the eight on one side of the puzzle.
Level 2 adds a level of complexity by having to marshal two trains of five wagons from the sixteen on the board. This may mean moving wagons from one side of the puzzle to the other using the runaround loop on the centre of the board. However, there is space only to run around one wagon at a time.
Level 3 adds further complexity to level 2. Each wagon in the two trains must be loaded first by visiting the automatic loader. Every wagon that goes beneath the loading tower MUST be loaded whether or not that wagon is scheduled to be loaded or, indeed, if it has been loaded already. The loader only holds ten loads.
Normal railway rules apply also in that the player may not leave any vehicle foul of the points/switches.
Doublenook 1
I've been fascinated with minimum space model railways for a few years and so I have been drawn to shunting puzzles such as the classic Inglenook puzzle (more information can be found at www.wymann.info/ShuntingPuzzles/index.html). However, I've taken the recipe and spiced it up a bit to create this LEGO microscale version. I'm calling it a Doublenook because there are effectively two Inglenook puzzles arranged back-to-back. This allows for different levels of complexity.
Level 1 is the classic Inglenook puzzle where you marshal a train of five wagons from the eight on one side of the puzzle.
Level 2 adds a level of complexity by having to marshal two trains of five wagons from the sixteen on the board. This may mean moving wagons from one side of the puzzle to the other using the runaround loop on the centre of the board. However, there is space only to run around one wagon at a time.
Level 3 adds further complexity to level 2. Each wagon in the two trains must be loaded first by visiting the automatic loader. Every wagon that goes beneath the loading tower MUST be loaded whether or not that wagon is scheduled to be loaded or, indeed, if it has been loaded already. The loader only holds ten loads.
Normal railway rules apply also in that the player may not leave any vehicle foul of the points/switches.