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What UX designers can find out from 1990s Japanese video video games

I’m crafting this from a a little saddened perspective, revisiting my favourite SNES RPGs and knowing a little something:

I have been spoiled by present day UX design.

The sentiment is pretty common. Hugon on the Quarter to Three forum writes:

“When I feel ‘console RPG’ I feel webpages of...

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Uploaded on May 28, 2016