euda_gfx
TESV Skyrim - PPFX Progress 10.02.2015
The recent progress of PPFX Graphics enhancement for TESV. Gamma is corrected now (via logarithmic decoding), colors are converted between RGB and LogLuv32 (see Ward Larson papers) when being returned to the next pass, thus keeping quantization steps below the visible threshold. Some fancy shaders were added as screenspace volumetric light scattering/godrays, for instance, (ref. Nvidia GPUGems' papers) Besides some crazy values in the ini file were along with some tonemap-related changes to fit my tastes. Still it would look a lot more beautiful if I turned away from that "cineastic" to more of natural, correct appearance. Will address that in the future :)
Hope you enjoy!
TESV Skyrim - PPFX Progress 10.02.2015
The recent progress of PPFX Graphics enhancement for TESV. Gamma is corrected now (via logarithmic decoding), colors are converted between RGB and LogLuv32 (see Ward Larson papers) when being returned to the next pass, thus keeping quantization steps below the visible threshold. Some fancy shaders were added as screenspace volumetric light scattering/godrays, for instance, (ref. Nvidia GPUGems' papers) Besides some crazy values in the ini file were along with some tonemap-related changes to fit my tastes. Still it would look a lot more beautiful if I turned away from that "cineastic" to more of natural, correct appearance. Will address that in the future :)
Hope you enjoy!