Geometry Nodes in 90 seconds

(and I found a way to correct bad normals).

 

The usual workflow in Blender is to manipulate an object - for instance a cube - by extruding faces, or adding subdivisions etc. This way you physically change the cube and model it

into another object.

 

Geometry Nodes is a totally different workflow. The cube remains unaffected, the modelling is done in a non-destructive, procedural way with a modifier in which you use a whole nodetree to model something.

 

 

 

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