TheXanthia
Geometry Nodes in 90 seconds
(and I found a way to correct bad normals).
The usual workflow in Blender is to manipulate an object - for instance a cube - by extruding faces, or adding subdivisions etc. This way you physically change the cube and model it
into another object.
Geometry Nodes is a totally different workflow. The cube remains unaffected, the modelling is done in a non-destructive, procedural way with a modifier in which you use a whole nodetree to model something.
Geometry Nodes in 90 seconds
(and I found a way to correct bad normals).
The usual workflow in Blender is to manipulate an object - for instance a cube - by extruding faces, or adding subdivisions etc. This way you physically change the cube and model it
into another object.
Geometry Nodes is a totally different workflow. The cube remains unaffected, the modelling is done in a non-destructive, procedural way with a modifier in which you use a whole nodetree to model something.