Re-entry (trial run)

In Blender it is possible to create very realistic flames - but it requires volumetrics and my computer isn't up to that.

 

I settled for second best with procedural fire (the basics of which are explained by CG Patrick). And even that is quite literally a trial run as rendering this scene tends to overheat my graphics card so I only had one go at rendering the scene (my graphics card has passive cooling which clearly is not sufficient), so I made the scene in solid view, and then did one render.

 

It's not only the flames that are demanding for my computer though. The planet, the atmosphere, the flames and the blurring of edges all are done procedurally.

 

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Uploaded on February 9, 2021