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Blender: how to make the transporter (beam me up) effect

Should anyone wish to have a go at creating the effect I used to create the "beam me up" effect in my previous animation, the above shows how to set it up .

 

1) the Node Editor (materials) for the orb and (don't forget to set settings to Alpha Blend instead of Opaque, else the transparency won't work).

 

2) the Graph Editor for the Y-value of the mapping of the Voronoi Texture (make sure this mapping node is selected before you go to the Graph Editor, else you won't find the Y-value keyframe in there).

 

The annotations in the Node Editor screen capture explain which values you have to keyframe in the timeline. The Node And Graph Editor are easy enough to set up, it's the keyframing that takes some time. When you slide the values I indicated that have to be keyframed, you will see what happens in object mode and you can then insert your keyframes where you want them.

 

If you are only just starting out with Blender, it can look at bit daunting. I started three months ago, I had no idea what the camera was or where to find it, spent some time figuring out how to get rid of the default cube, I struggled splitting up the windows and joining them again. I made a habit of saving my progress on a project under a new name every 10 mins so that if I messed up the windows I could go back to the previous file). The first youtube tutorial I tried to follow was only 30 minutes long and it took me almost a day to work my way through it.

 

In short: it may look pretty incomprehensible at first, but with every youtube tutorial you watch, you learn new things, and after a while you begin to get the hang of things.

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Uploaded on November 18, 2020