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Scene created with Blender

This is work in progress.

 

Modelling the lantern was a major headache until I found an excellent tutorial for it.

 

Then I had to shape a flame of the lantern - my attempts never looked realistic, so in the end I decided to go for one of these flame shaped light bulbs and to model an electric wire to add to the scene.

 

For the floor and the wall I used PBR textures with bump and normal maps.

 

The "Picture" is taken with a flash light (add a "sun" next to the camera), camera low near the ground

 

In a separate post I will upload a screencaptrue of the shader editor window with what I have found to be the best way to create relief, for instance for the floor tiles and the bricks in the wall.

 

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Uploaded on October 15, 2020
Taken on October 15, 2020