TheXanthia
Scene created with Blender
This is work in progress.
Modelling the lantern was a major headache until I found an excellent tutorial for it.
Then I had to shape a flame of the lantern - my attempts never looked realistic, so in the end I decided to go for one of these flame shaped light bulbs and to model an electric wire to add to the scene.
For the floor and the wall I used PBR textures with bump and normal maps.
The "Picture" is taken with a flash light (add a "sun" next to the camera), camera low near the ground
In a separate post I will upload a screencaptrue of the shader editor window with what I have found to be the best way to create relief, for instance for the floor tiles and the bricks in the wall.
Scene created with Blender
This is work in progress.
Modelling the lantern was a major headache until I found an excellent tutorial for it.
Then I had to shape a flame of the lantern - my attempts never looked realistic, so in the end I decided to go for one of these flame shaped light bulbs and to model an electric wire to add to the scene.
For the floor and the wall I used PBR textures with bump and normal maps.
The "Picture" is taken with a flash light (add a "sun" next to the camera), camera low near the ground
In a separate post I will upload a screencaptrue of the shader editor window with what I have found to be the best way to create relief, for instance for the floor tiles and the bricks in the wall.