IamMissile
gabe-newell-tv
The article “Immediacy, Hypermediacy, and Remediation” The digital medium wants to erase itself, so that the viewer stands in the same relationship to the content as she would if she were confronting the original medium” (pg. 45). Much like film, video games attempt to maximize the size of their screening by pushing for higher quality. As televisions are being designed to with stand higher resolution and with thinner borders, video games are taking advantage by borrowing content from film. When films are displayed in theater the lights are turned off, the sound is vibrate, and the borders surrounding the film are nonexistent. The tactic of the presenting medium is used to close off the surrounding world. Film wants to be seen and only seen as to eliminate the surrounding borders the medium on which film is present form. Film captures the attention of the viewer as to distract from the surrounding area. Video games are borrowing from film as to keep the viewer to solely focus on the video game. The picture provided shows Gabe Newell enthralled by the video game while paying no attention to his surrounding area. While the sun is out as shown through the window blinds, Newell in the picture has no clue of the sunlight; the size of the television captures his entire sight. The borders of the television are slick and thin enough so he can fully focus on his video game.
gabe-newell-tv
The article “Immediacy, Hypermediacy, and Remediation” The digital medium wants to erase itself, so that the viewer stands in the same relationship to the content as she would if she were confronting the original medium” (pg. 45). Much like film, video games attempt to maximize the size of their screening by pushing for higher quality. As televisions are being designed to with stand higher resolution and with thinner borders, video games are taking advantage by borrowing content from film. When films are displayed in theater the lights are turned off, the sound is vibrate, and the borders surrounding the film are nonexistent. The tactic of the presenting medium is used to close off the surrounding world. Film wants to be seen and only seen as to eliminate the surrounding borders the medium on which film is present form. Film captures the attention of the viewer as to distract from the surrounding area. Video games are borrowing from film as to keep the viewer to solely focus on the video game. The picture provided shows Gabe Newell enthralled by the video game while paying no attention to his surrounding area. While the sun is out as shown through the window blinds, Newell in the picture has no clue of the sunlight; the size of the television captures his entire sight. The borders of the television are slick and thin enough so he can fully focus on his video game.