Moleman9000
Assorted Creatures, Set 9
These following four creatures all come from Proolycoles, in the Omega Octant:
• Bujernag: The resident standard aquatic creature of Proolycoles. The Bujernag is a fairly massive fish–like being that can grow to be up to five feet in length, and can weigh more than one hundred pounds. It is also surprisingly durable even given its large size, with a durability value of 1,000. Bujernags have four "limbs", rather than fins or strong tails (though they do have tails, they are mostly useless), to propel them through the water. They have large, wide, constantly open mouths with two strange–looking, adhesive tongues, and eat a variety of both smaller aquatic creatures and plant life, which they require an abundance of to stay alive. They live exclusively at several fathoms below the water's surface, and never surface any higher. To balance out their size and strength, they have poor eyesight. Bujernags lay excessive numbers of eggs at several points over their forty–year maximum lifespans, which are scattered over large areas, and only a few of which out of hundreds survive to adulthood.
• Valtserson: Hardy little animals that live in the mountainous and dry areas of the planet. They are taller than they are wide and stand between 3–3.5 feet, with big, sturdy feet and rather stubby arms that come out of their fronts, rather than their sides. They usually have to bend over to pick up and grab things on the ground, though a large percentage of the objects in their environment tend to be in front of them. They can also jump significantly higher than one might expect them to be able to. Valtsersons have rough, spiky bodies to accommodate the rough and tough environments in which they usually live, having horns, claws, talons, fangs, spiny backs, shoulder spikes, and even spikes coming out of their sides. However, these are all just there for self–defense and cushioning rather than for attacking prey, for Valtsersons are actually friendly herbivores and are in fact sought as food by larger and more vicious animals in the regions where they live, which are far away from Huplegrar society. Their durability values range from 450 to 600.
• Miukdurt: A macabre, darkness–dwelling creature that arguably counts as a beast–hominid but also has demonic qualities, though it is not a true demon and may actually have been twisted into its current form by the Primal Deities inhabiting Proolycoles (see below), a theory which is supported by the fact that most of the regions the animal inhabits are close to or overlap with those occupied by the Huplegrars (again, see below).
The Miukdurt is a nocturnal being that hides underground all day and spends all night eating or looking for something to eat; it is extremely omnivorous and will consume almost anything. The main body of the creature is about three feet tall, and it is hunchbacked with stubby arms and a hideous head with thin, wavy hairs. It is of moderate intelligence for a non–sapient, and cares only about self–preservation, which it is fairly good at. Miukdurts secrete a clear, slimy liquid, and leave a residue of it behind them wherever they go. They have great longevity, and can live for more than a century, longer than any other creature on Proolycoles.
However, the most notable and strange feature of the Miukdurt by far is the huge, muscled, tumor–like structure growing from its hunched top, at the top of which is a gigantic mouth with an equally gigantic and long tongue. This structure is very flexible, leads to the stomach and digestive system and is used for eating more often than the rather stunted mouth on the creature's actual head. It also makes up for the lack of length and flexibility in the Miukdurt's arms. The tongue in particular is quite stretchy, strong and dangerous, and can be used as a weapon against stronger prey and enemies.
The durability value of the Miukdurt is 800.
• Huplegrar: The humanoids of planet Proolycoles. Somewhat resembling the Demioids of planet Zornemim in the same octant of the galaxy, they are, like Demioids, wrinkled and darkly–colored, and are an evil race, also like the Demioids. No other race in the Prime Galaxy has been as utterly dominated and corrupted by Primal Deities as the Huplegrars, who are now beyond saving as a result. The entire race worships and is controlled by the Monsgnarl Pantheon, which consists chiefly of five mainstay deities, one from each class, while other Primal Deities have come to and gone from the group at various points in time (the principal members of the Pantheon will be covered at greater length in a separate entry). The influence of these evil spirits (and the deities of the Monsgnarl Pantheon are EVIL, as opposed to some other Primal Deities which are simply amoral) upon the Huplegrars has twisted and corrupted them in body and soul over the centuries, and is the reason for their current Demioid–like appearance; no one remembers what they originally looked like. In order to compensate for and hide their hideousness, the Huplegrars constantly wear bright, vibrant and colorful clothing and armor that covers most of their otherwise relatively colorless bodies, and is designed in the Primal "style". They also smile at most times, showing their bright yellow teeth and giving off a creepy vibe. The durability value of this race is 700, and they can stand up to six feet tall. Huplegrars normally do not speak English, for they have their own completely unique and original language, Proolignarlish, which is named jointly after their planet and their "gods", but they are capable of learning English when it comes to interactions with other races, which are usually hostile, though they have little interest in trying to actually conquer other planets… so far.
WEAPONS:
• Skellen Painer Pisstell
• Ergnoplian Yoko–Scope Rifle
The next four creatures all are native to Olymarchus, in the Alpha Octant:
• Powracksmet: The resident bird of planet Olymarchus. The Powracksmet is a herbivore of about four feet tall and is fully capable of flight with its moderately decorated wings, but can also stand upright and walk/run on two legs. It has the standard beaked mouth, with its eyes (two pairs of them) and ears being located on the sides of its head, and blue plumes growing behind the head. The head can notably be rotated 360 degrees. The articulation of the Powracksmet is otherwise limited, due to the creature's lack of appendages; it can only hold things in its mouth and sometimes with its feet. Its average durability value is about 400. Powracksmets live primarily in and around the several forests located on Olymarchus, though they migrate to the Northernmost point of the planet during mating season and spend approximately 1.5 cycles (60 days) of each year there. The Mungalbin sometimes hunt Powracksmets for certain body parts of theirs, namely the aforementioned plumes and wings, which have been used as components of elaborate outfits worn during the opening ceremonies of some Prime Playoffs. On at least one occasion, the trophies given out at the end of the games were shaped in the likeness of these creatures.
• Uppynatir: A small but ferocious and predatory mammal that stands and moves on all fours. It has a very round, very humanoid–like head and face with an angrily grinning mouth full of many grayish–purple teeth, berserk, bloodshot and wild eyes, a constant scowl, flat, layered horns, and, for some strange reason, rosy pink cheeks. Uppynatirs are fiercely territorial loners that grow up in a very harsh environment where death is a threat right off from the beginning of life, and they have no one to raise them but themselves. They attack mainly by lunging out and biting, are capable of ripping apart and killing several creatures that are larger than them and may appear to be stronger based on outward appearances alone, and are on par with the Ripspodals of Gorlune in regards to overall level of strength. Their durability values range from 300 (for young Uppynatirs) all the way to 800 (for particularly strong fully–grown ones). The Mungalbin consider the Uppynatir to be a guiding animal spirit for their race, one that represents hard work and self–perseverance. During the first few Prime Playoffs around Age 0, there was a special event in which specially bred and trained Uppynatirs would fight to the death against similarly bred and trained creatures from Tarterbiss, but this part of the games was dropped due to issues of animal cruelty by Age 100.
• Embelyelmer: Easily the strangest creatures to be found on Olymarchus. The Embelyelmer is a dumb and peaceful animal with a square central body, a single large and highly articulated foot coming out of its bottom alongside two simpler and secondary legs that help to balance the creature's body which would otherwise be unable to move without falling over. It has a simple diet consisting primarily of long, protruding branches that are naturally found sticking out in such a way that they can be eaten without need of hands, which an Embelyelmer lacks. Most notable, however, is the fact that the beast has two pairs of recursive ring–like structures growing out of its sides. These rings are very significant to the Mungalbin (and in general), for they are made of silver and gold; this quality of having a metallic bodily component makes the creatures similar in this respect to the beings of Coneforfad. Every ten years, the Mungalbin kill a great many Embelyelmers for their rings, and melt the metallic structures down to be used towards making the trophies for the Prime Playoffs. It has actually been theorized that the Embelyelmers were created specifically for this purpose, considering that the Mungalbin's role as the hosts of the Prime Playoffs was also mandated by the Heavens. The Embelyelmer stands about 3.5 feet tall, weighs more than a hundred pounds due to all the metal on it, and has a durability value of 500.
• Mungalbin: The humanoids of Olymarchus, and the most important and interesting beings on the planet by far. The Mungalbin are tall (6+ feet), strong, muscular and hairy athletes who live in a hot, dry and demanding environment and have been chosen by the Heavens to be the primary representatives of the good, Godly side of the Prime Galaxy in the Prime Playoffs, which are held at the start of every relative decade, alternating between being held on Olymarchus and Tarterbiss, the home world of the Mungalbin's rivals and the primary representatives of evil during the games, the Zoldrackers. During the Prime Playoffs, twelve competitors from either side compete in six highly complex sporting events randomly selected from a pool of twenty by the angel–appointed Joiemgaw overseers of the games. Each side consists of six members of its primary representing race, and six of the best athletes from various other humanoid races. Technically, competitors from all species are allowed to join either side, but generally speaking, the Mungalbin's teammates almost always come from good races like the Gworjini, the Merthaldu, the Flufewogs, the Kittpo and the Mulshians (on a side note, all five of the Eggmen competed in the Prime Playoffs of Age 760), while the Zoldrackers' teammates come from evil races such as the Skellen, the Demioids, the Huplegrars, and even the only off–Kugrun Anyugari still alive, which are kept in captivity and forced to breed by the Zoldrackers for the specific purpose of competing. No individual is allowed to compete more than once. All members of the winning team receive large trophies made from a mixture of bronze, silver, gold and platinum, and each of these trophies is valued at several million units of Galactic Common currency. The trophies are different each time the Prime Playoffs are held, being designed in a different shape by a different designer each decade. The Prime Playoffs are attended by millions each decade when they are held, and it is rightfully considered a tremendous honor to compete in them, let alone win.
The Mungalbin as a people devote themselves almost entirely to the Prime Playoffs, as do their evil counterparts, and their general routine is one of hard physical work and training on a constant basis, as well as of honing and optimizing the natural strength of the body. Their side has won the Prime Playoffs significantly more times than the Zoldrackers'. Their durability value is 1,200.
WEAPONS:
• Olymarchian Heavy Pro Javelin
• Olymarchian Lightric Harpooner
The final four creatures in this grouping all live on the aforementioned Tarterbiss, in the Omega Octant:
• Aiturdane: The rough Tarterbian equivalent to Olymarchus' Uppynatir, in that both are small but dangerous predatory creatures, and in that both used to be pitted against each other in cruel fights during the earliest incarnations of the Prime Playoffs. Aiturdanes are short, cyclopic, roughly nut–shaped, horned creatures with three short legs and four arms ending in dull pincers. They have proportionally large brains that are held tightly within the upper confines of their hard, cranium–shaped bodies, which are, indeed, given their very shape by said brains. This allows the creatures to process thoughts very rapidly, though it does not make them particularly intelligent, per se, and they lack sapience; however, they always react to their surroundings very quickly. The mouth of the Aiturdane is located on the bottom of the creature's body, between all three legs, and it can suck up objects on the ground into itself. Aiturdanes are omnivores that will eat just about any organism, plants included, smaller than themselves, and attack using their pincers. They have durability values ranging from 300–600, and have resettled themselves over the centuries to the more remote regions of the planet on which they live, far away from the Zoldrackers, even though the humanoids are not particularly known for their cruelty towards animals.
• Yacowhellar: Being much, much larger than it may seem given the scale it is shown at here, the Yacowhellar is the largest creature native to Tarterbiss, being nearly the size of a Treymoz. Its durability value is 2,000; high by general standards yet low in proportion to the animal's size. Yacowhellars are primarily green and blue in their color scheme, have a squishy and slimy bodily surface, and in lieu of a face (or indeed, a head) have a single gigantic eyeball up in front, the pupil of which can actually open up and ingest things into itself. Thus, the creature features a unique instance of an organ that is simultaneously both an eye and a mouth, and singularly performs the functions of both parts. Yacowhellars live in moisture–heavy areas, which there are many of on Tarterbiss, and near shorelines in particular. They are amphibious, but under normal circumstances only go underwater once every three cycles, for mating. Their average maximum lifespan is a mere ("mere" being a relative term, given the size of the creatures) twenty five years, and their fertility rates are naturally very low, which necessitates their frequent mating; the average Yacowhellar successfully gives birth only two or three times over the course of its life. The species is at the top of the planet's food chain, and has no natural predators, making life fairly easy for its members, by animal standards.
Some Yacowhellars are kept and used as vehicles by the Zoldrackers, who ride on their backs for long distances.
• Venedidenev: A rather nonstandard creature that rolls around on a trio of wheels, propelling itself against the ground with its hands. The Venedidenev is notable for its palindromic name, its heterochromia (with the color of each eye corresponding to that of the opposite side of the face), and its sharing of the trait of having a wheel (or in this case, wheels), instead of legs with the Whaldort of Coneforfad. Venedidenev also have lungs that are literally outside their bodies. One would think that this would make the creatures extremely fragile, if not incapable of living in a natural environment, but fortunately, not only do Venedidenev's outer lungs heal and reform at an astounding rate when damaged to any extent short of total removal, but the creatures have a third, backup lung deep within their bodies, allowing them to sustain themselves, albeit not at full energy capacity, even with both outer lungs punctured or otherwise incapacitated. In the way of defenses, they have two sharp spikes at their sides which normally face downward but can be made to face upward and forward at any time, and more importantly can move at great speeds (of around 30–50 miles per hour) to evade predators. The Venedidenev's approximate durability value is 550.
• Zoldracker: The primary and only humanoid race of Tarterbiss. The Zoldrackers are the rivals and evil counterparts of the Mungalbin, as mentioned in the above entry on said race, and the main representatives of all that is evil during the Prime Playoffs; they are openly Satanic, valuing power, domination and hedonism above all else, and recruit individuals from other evil but non–Satanic races to their teams with either bribery or force. Notably, the Zoldrackers have in captivity the galaxy's only group of living Anyugari to be found anywhere besides Kugrun, from which exceptional individuals are frequently selected to compete alongside their masters in the Prime Playoffs.
Physically, the Zoldrackers are similar to their counterparts, the Mungalbin; they are very muscular and stand over six feet tall, and also have a similar color scheme. Unique features include three swollen red bumps protruding up through the hair on top of the head, and three nipples. The race's average durability value is 1,000, slightly below that of the Mungalbin. But while the Mungalbin are superior in terms of speed and stamina, the Zoldrackers exceed their rivals in terms of brute force. However, it should be noted that their side has won significantly fewer Prime Playoffs overall. Zoldrackers are also known to use performance–enhancing drugs, and efforts to stop them from doing so during the games have been very ineffective. Yet even with the benefits of these drugs, they still end up losing the majority of the time, for there is no truly adequate substitute for actual hard physical training, which they do significantly less of than the Mungalbin.
Zoldrackers as a people are, again like the Mungalbin, rather obsessed with the Prime Playoffs, competing in them literally being the main purpose of the species, though they have more of a culture and society outside of training and preparing for them than their counterparts. Their society consists of numerous, mostly isolated small cities, transportation between which is uncommon and done primarily using Yacowhellars, and is one of relative anarchy, "ruled" by the general population without any official leaders. Zoldrackers are often abusive to one another, and are very intolerant of failure, especially when it comes to competitors who are chosen to represent them in the Prime Playoffs but fail to bring home any prizes; such individuals are frequently never seen again. They do not actively seek to harm and/or conquer the inhabitants of any other planets, and surprisingly abide to the rules of the Prime Playoffs that forbid killing during the games, but for violent conflicts amongst their own population, which are common, they prefer to use high–tech energy–based weapons, both ones of their own race's creation and ones imported from elsewhere.
WEAPONS:
• Tarterbian DeadAim Zapper
• Tarterbian FirePlasm Refractor
Assorted Creatures, Set 9
These following four creatures all come from Proolycoles, in the Omega Octant:
• Bujernag: The resident standard aquatic creature of Proolycoles. The Bujernag is a fairly massive fish–like being that can grow to be up to five feet in length, and can weigh more than one hundred pounds. It is also surprisingly durable even given its large size, with a durability value of 1,000. Bujernags have four "limbs", rather than fins or strong tails (though they do have tails, they are mostly useless), to propel them through the water. They have large, wide, constantly open mouths with two strange–looking, adhesive tongues, and eat a variety of both smaller aquatic creatures and plant life, which they require an abundance of to stay alive. They live exclusively at several fathoms below the water's surface, and never surface any higher. To balance out their size and strength, they have poor eyesight. Bujernags lay excessive numbers of eggs at several points over their forty–year maximum lifespans, which are scattered over large areas, and only a few of which out of hundreds survive to adulthood.
• Valtserson: Hardy little animals that live in the mountainous and dry areas of the planet. They are taller than they are wide and stand between 3–3.5 feet, with big, sturdy feet and rather stubby arms that come out of their fronts, rather than their sides. They usually have to bend over to pick up and grab things on the ground, though a large percentage of the objects in their environment tend to be in front of them. They can also jump significantly higher than one might expect them to be able to. Valtsersons have rough, spiky bodies to accommodate the rough and tough environments in which they usually live, having horns, claws, talons, fangs, spiny backs, shoulder spikes, and even spikes coming out of their sides. However, these are all just there for self–defense and cushioning rather than for attacking prey, for Valtsersons are actually friendly herbivores and are in fact sought as food by larger and more vicious animals in the regions where they live, which are far away from Huplegrar society. Their durability values range from 450 to 600.
• Miukdurt: A macabre, darkness–dwelling creature that arguably counts as a beast–hominid but also has demonic qualities, though it is not a true demon and may actually have been twisted into its current form by the Primal Deities inhabiting Proolycoles (see below), a theory which is supported by the fact that most of the regions the animal inhabits are close to or overlap with those occupied by the Huplegrars (again, see below).
The Miukdurt is a nocturnal being that hides underground all day and spends all night eating or looking for something to eat; it is extremely omnivorous and will consume almost anything. The main body of the creature is about three feet tall, and it is hunchbacked with stubby arms and a hideous head with thin, wavy hairs. It is of moderate intelligence for a non–sapient, and cares only about self–preservation, which it is fairly good at. Miukdurts secrete a clear, slimy liquid, and leave a residue of it behind them wherever they go. They have great longevity, and can live for more than a century, longer than any other creature on Proolycoles.
However, the most notable and strange feature of the Miukdurt by far is the huge, muscled, tumor–like structure growing from its hunched top, at the top of which is a gigantic mouth with an equally gigantic and long tongue. This structure is very flexible, leads to the stomach and digestive system and is used for eating more often than the rather stunted mouth on the creature's actual head. It also makes up for the lack of length and flexibility in the Miukdurt's arms. The tongue in particular is quite stretchy, strong and dangerous, and can be used as a weapon against stronger prey and enemies.
The durability value of the Miukdurt is 800.
• Huplegrar: The humanoids of planet Proolycoles. Somewhat resembling the Demioids of planet Zornemim in the same octant of the galaxy, they are, like Demioids, wrinkled and darkly–colored, and are an evil race, also like the Demioids. No other race in the Prime Galaxy has been as utterly dominated and corrupted by Primal Deities as the Huplegrars, who are now beyond saving as a result. The entire race worships and is controlled by the Monsgnarl Pantheon, which consists chiefly of five mainstay deities, one from each class, while other Primal Deities have come to and gone from the group at various points in time (the principal members of the Pantheon will be covered at greater length in a separate entry). The influence of these evil spirits (and the deities of the Monsgnarl Pantheon are EVIL, as opposed to some other Primal Deities which are simply amoral) upon the Huplegrars has twisted and corrupted them in body and soul over the centuries, and is the reason for their current Demioid–like appearance; no one remembers what they originally looked like. In order to compensate for and hide their hideousness, the Huplegrars constantly wear bright, vibrant and colorful clothing and armor that covers most of their otherwise relatively colorless bodies, and is designed in the Primal "style". They also smile at most times, showing their bright yellow teeth and giving off a creepy vibe. The durability value of this race is 700, and they can stand up to six feet tall. Huplegrars normally do not speak English, for they have their own completely unique and original language, Proolignarlish, which is named jointly after their planet and their "gods", but they are capable of learning English when it comes to interactions with other races, which are usually hostile, though they have little interest in trying to actually conquer other planets… so far.
WEAPONS:
• Skellen Painer Pisstell
• Ergnoplian Yoko–Scope Rifle
The next four creatures all are native to Olymarchus, in the Alpha Octant:
• Powracksmet: The resident bird of planet Olymarchus. The Powracksmet is a herbivore of about four feet tall and is fully capable of flight with its moderately decorated wings, but can also stand upright and walk/run on two legs. It has the standard beaked mouth, with its eyes (two pairs of them) and ears being located on the sides of its head, and blue plumes growing behind the head. The head can notably be rotated 360 degrees. The articulation of the Powracksmet is otherwise limited, due to the creature's lack of appendages; it can only hold things in its mouth and sometimes with its feet. Its average durability value is about 400. Powracksmets live primarily in and around the several forests located on Olymarchus, though they migrate to the Northernmost point of the planet during mating season and spend approximately 1.5 cycles (60 days) of each year there. The Mungalbin sometimes hunt Powracksmets for certain body parts of theirs, namely the aforementioned plumes and wings, which have been used as components of elaborate outfits worn during the opening ceremonies of some Prime Playoffs. On at least one occasion, the trophies given out at the end of the games were shaped in the likeness of these creatures.
• Uppynatir: A small but ferocious and predatory mammal that stands and moves on all fours. It has a very round, very humanoid–like head and face with an angrily grinning mouth full of many grayish–purple teeth, berserk, bloodshot and wild eyes, a constant scowl, flat, layered horns, and, for some strange reason, rosy pink cheeks. Uppynatirs are fiercely territorial loners that grow up in a very harsh environment where death is a threat right off from the beginning of life, and they have no one to raise them but themselves. They attack mainly by lunging out and biting, are capable of ripping apart and killing several creatures that are larger than them and may appear to be stronger based on outward appearances alone, and are on par with the Ripspodals of Gorlune in regards to overall level of strength. Their durability values range from 300 (for young Uppynatirs) all the way to 800 (for particularly strong fully–grown ones). The Mungalbin consider the Uppynatir to be a guiding animal spirit for their race, one that represents hard work and self–perseverance. During the first few Prime Playoffs around Age 0, there was a special event in which specially bred and trained Uppynatirs would fight to the death against similarly bred and trained creatures from Tarterbiss, but this part of the games was dropped due to issues of animal cruelty by Age 100.
• Embelyelmer: Easily the strangest creatures to be found on Olymarchus. The Embelyelmer is a dumb and peaceful animal with a square central body, a single large and highly articulated foot coming out of its bottom alongside two simpler and secondary legs that help to balance the creature's body which would otherwise be unable to move without falling over. It has a simple diet consisting primarily of long, protruding branches that are naturally found sticking out in such a way that they can be eaten without need of hands, which an Embelyelmer lacks. Most notable, however, is the fact that the beast has two pairs of recursive ring–like structures growing out of its sides. These rings are very significant to the Mungalbin (and in general), for they are made of silver and gold; this quality of having a metallic bodily component makes the creatures similar in this respect to the beings of Coneforfad. Every ten years, the Mungalbin kill a great many Embelyelmers for their rings, and melt the metallic structures down to be used towards making the trophies for the Prime Playoffs. It has actually been theorized that the Embelyelmers were created specifically for this purpose, considering that the Mungalbin's role as the hosts of the Prime Playoffs was also mandated by the Heavens. The Embelyelmer stands about 3.5 feet tall, weighs more than a hundred pounds due to all the metal on it, and has a durability value of 500.
• Mungalbin: The humanoids of Olymarchus, and the most important and interesting beings on the planet by far. The Mungalbin are tall (6+ feet), strong, muscular and hairy athletes who live in a hot, dry and demanding environment and have been chosen by the Heavens to be the primary representatives of the good, Godly side of the Prime Galaxy in the Prime Playoffs, which are held at the start of every relative decade, alternating between being held on Olymarchus and Tarterbiss, the home world of the Mungalbin's rivals and the primary representatives of evil during the games, the Zoldrackers. During the Prime Playoffs, twelve competitors from either side compete in six highly complex sporting events randomly selected from a pool of twenty by the angel–appointed Joiemgaw overseers of the games. Each side consists of six members of its primary representing race, and six of the best athletes from various other humanoid races. Technically, competitors from all species are allowed to join either side, but generally speaking, the Mungalbin's teammates almost always come from good races like the Gworjini, the Merthaldu, the Flufewogs, the Kittpo and the Mulshians (on a side note, all five of the Eggmen competed in the Prime Playoffs of Age 760), while the Zoldrackers' teammates come from evil races such as the Skellen, the Demioids, the Huplegrars, and even the only off–Kugrun Anyugari still alive, which are kept in captivity and forced to breed by the Zoldrackers for the specific purpose of competing. No individual is allowed to compete more than once. All members of the winning team receive large trophies made from a mixture of bronze, silver, gold and platinum, and each of these trophies is valued at several million units of Galactic Common currency. The trophies are different each time the Prime Playoffs are held, being designed in a different shape by a different designer each decade. The Prime Playoffs are attended by millions each decade when they are held, and it is rightfully considered a tremendous honor to compete in them, let alone win.
The Mungalbin as a people devote themselves almost entirely to the Prime Playoffs, as do their evil counterparts, and their general routine is one of hard physical work and training on a constant basis, as well as of honing and optimizing the natural strength of the body. Their side has won the Prime Playoffs significantly more times than the Zoldrackers'. Their durability value is 1,200.
WEAPONS:
• Olymarchian Heavy Pro Javelin
• Olymarchian Lightric Harpooner
The final four creatures in this grouping all live on the aforementioned Tarterbiss, in the Omega Octant:
• Aiturdane: The rough Tarterbian equivalent to Olymarchus' Uppynatir, in that both are small but dangerous predatory creatures, and in that both used to be pitted against each other in cruel fights during the earliest incarnations of the Prime Playoffs. Aiturdanes are short, cyclopic, roughly nut–shaped, horned creatures with three short legs and four arms ending in dull pincers. They have proportionally large brains that are held tightly within the upper confines of their hard, cranium–shaped bodies, which are, indeed, given their very shape by said brains. This allows the creatures to process thoughts very rapidly, though it does not make them particularly intelligent, per se, and they lack sapience; however, they always react to their surroundings very quickly. The mouth of the Aiturdane is located on the bottom of the creature's body, between all three legs, and it can suck up objects on the ground into itself. Aiturdanes are omnivores that will eat just about any organism, plants included, smaller than themselves, and attack using their pincers. They have durability values ranging from 300–600, and have resettled themselves over the centuries to the more remote regions of the planet on which they live, far away from the Zoldrackers, even though the humanoids are not particularly known for their cruelty towards animals.
• Yacowhellar: Being much, much larger than it may seem given the scale it is shown at here, the Yacowhellar is the largest creature native to Tarterbiss, being nearly the size of a Treymoz. Its durability value is 2,000; high by general standards yet low in proportion to the animal's size. Yacowhellars are primarily green and blue in their color scheme, have a squishy and slimy bodily surface, and in lieu of a face (or indeed, a head) have a single gigantic eyeball up in front, the pupil of which can actually open up and ingest things into itself. Thus, the creature features a unique instance of an organ that is simultaneously both an eye and a mouth, and singularly performs the functions of both parts. Yacowhellars live in moisture–heavy areas, which there are many of on Tarterbiss, and near shorelines in particular. They are amphibious, but under normal circumstances only go underwater once every three cycles, for mating. Their average maximum lifespan is a mere ("mere" being a relative term, given the size of the creatures) twenty five years, and their fertility rates are naturally very low, which necessitates their frequent mating; the average Yacowhellar successfully gives birth only two or three times over the course of its life. The species is at the top of the planet's food chain, and has no natural predators, making life fairly easy for its members, by animal standards.
Some Yacowhellars are kept and used as vehicles by the Zoldrackers, who ride on their backs for long distances.
• Venedidenev: A rather nonstandard creature that rolls around on a trio of wheels, propelling itself against the ground with its hands. The Venedidenev is notable for its palindromic name, its heterochromia (with the color of each eye corresponding to that of the opposite side of the face), and its sharing of the trait of having a wheel (or in this case, wheels), instead of legs with the Whaldort of Coneforfad. Venedidenev also have lungs that are literally outside their bodies. One would think that this would make the creatures extremely fragile, if not incapable of living in a natural environment, but fortunately, not only do Venedidenev's outer lungs heal and reform at an astounding rate when damaged to any extent short of total removal, but the creatures have a third, backup lung deep within their bodies, allowing them to sustain themselves, albeit not at full energy capacity, even with both outer lungs punctured or otherwise incapacitated. In the way of defenses, they have two sharp spikes at their sides which normally face downward but can be made to face upward and forward at any time, and more importantly can move at great speeds (of around 30–50 miles per hour) to evade predators. The Venedidenev's approximate durability value is 550.
• Zoldracker: The primary and only humanoid race of Tarterbiss. The Zoldrackers are the rivals and evil counterparts of the Mungalbin, as mentioned in the above entry on said race, and the main representatives of all that is evil during the Prime Playoffs; they are openly Satanic, valuing power, domination and hedonism above all else, and recruit individuals from other evil but non–Satanic races to their teams with either bribery or force. Notably, the Zoldrackers have in captivity the galaxy's only group of living Anyugari to be found anywhere besides Kugrun, from which exceptional individuals are frequently selected to compete alongside their masters in the Prime Playoffs.
Physically, the Zoldrackers are similar to their counterparts, the Mungalbin; they are very muscular and stand over six feet tall, and also have a similar color scheme. Unique features include three swollen red bumps protruding up through the hair on top of the head, and three nipples. The race's average durability value is 1,000, slightly below that of the Mungalbin. But while the Mungalbin are superior in terms of speed and stamina, the Zoldrackers exceed their rivals in terms of brute force. However, it should be noted that their side has won significantly fewer Prime Playoffs overall. Zoldrackers are also known to use performance–enhancing drugs, and efforts to stop them from doing so during the games have been very ineffective. Yet even with the benefits of these drugs, they still end up losing the majority of the time, for there is no truly adequate substitute for actual hard physical training, which they do significantly less of than the Mungalbin.
Zoldrackers as a people are, again like the Mungalbin, rather obsessed with the Prime Playoffs, competing in them literally being the main purpose of the species, though they have more of a culture and society outside of training and preparing for them than their counterparts. Their society consists of numerous, mostly isolated small cities, transportation between which is uncommon and done primarily using Yacowhellars, and is one of relative anarchy, "ruled" by the general population without any official leaders. Zoldrackers are often abusive to one another, and are very intolerant of failure, especially when it comes to competitors who are chosen to represent them in the Prime Playoffs but fail to bring home any prizes; such individuals are frequently never seen again. They do not actively seek to harm and/or conquer the inhabitants of any other planets, and surprisingly abide to the rules of the Prime Playoffs that forbid killing during the games, but for violent conflicts amongst their own population, which are common, they prefer to use high–tech energy–based weapons, both ones of their own race's creation and ones imported from elsewhere.
WEAPONS:
• Tarterbian DeadAim Zapper
• Tarterbian FirePlasm Refractor