Back to photostream

Assorted Creatures, Set 13–1

Telspleem: An omnivore of neutral disposition that can be found on Virslagly as a common and archetypical form of wildlife. It dwells in most regions across the planet but prefers environments that are somewhat less barren than the average Virslagly climate. The Telspleem is a squishy, typically slouched creature that one might easily mistake to be slow and dumb based on its appearance, but which is in actuality craftier than most and rather inexplicably fleet–footed. Their fully–grown specimens ranging between three and five feet tall, Telspleems have stout, squarish torsos, two standard arms, four (deceptively) short and thick legs with feet to match, and very long necks that jut horizontally from the front–tops of their bodies and arc upwards so that the head ends up being positioned at a fairly typical angle regardless. Their eyes are very outwardly complex, visually consisting of rows of "stripes", and their mouths are composed of several "flaps" that rather messily slurp and suck up food material. Telspleems also have singular horn–like structures atop their skulls which are actually neural accessory organs similar to those of the local humanoids, the Hexpultis. Compared to the "horns" of a Hexpultis, the Telspleem's cranial protrusion serves a lesser function, semi–superfluously enhancing existing senses rather than being essential for key mental abilities.

The most obvious candidate for this creature's most defining physical trait, however, is not any of the above, but instead its immensely long, winding, slender tail which generally totals 15–20 feet in length and is usually held up in a networked "knot" behind the Telspleem's main body. This tail has a weighted, buzz–producing noisemaker at its end and is very maneuverable and powerful, being able to act as both a striking "whip" and as a constrictive weapon.

Telspleem durability values range from 500–800.

 

Phiortrask: An avian of small–to–medium size native to Namyufefe. Phiortrasks stand upright at about three feet and have durability values of 400–600. They are omnivores, more specifically describable as equal–opportunity eaters with tendencies of resourceful scavenging, whose main populations are naturally situated on and around mesas and prairies, two types of terrain that can be found in adjacency at many locations across Namyufefe's planetary landscape. The Phiortrask has an appearance that can semi–paradoxically be described as both "scruffy" and "majestic". Its body is largely covered in feathers of various, but predominantly "hot", colors and frizzy, uneven orientation. It has a moderate wingspan, with its pair of wings occupying the entire shoulder space in terms of their origin points; as a result, the Phiortrask's arms originate midway down the length of its body as opposed to just below the head. While such a limb arrangement would likely disorient most other beings, the Phiortrask has naturally adapted to it and is able to make ample use of its arms.

As for the wings, while the Phiortrask can indeed fly, its ability to do so is limited. It requires rest after a relatively short period of aviation, and has a seemingly irrational aversion to extreme heights, meaning that it is generally unwilling to ascend too high into the air; the bird's self–imposed "limit" on elevation appears to be somewhere near 500 feet. The mating, egg–birthing and childrearing methods and patterns of this creature are comparable to those of most other avians.

The simple Hernolalls occasionally eat (or try to eat) Phiortrasks and seldom otherwise interact with them, while the much more advanced Yunstoxars, who dominate Namyufefe, are much more appreciative of the rugged birds and have domesticated many of them, keeping some as pets while training and utilizing others as short–distance delivery carriers. The likeness of the Phiortrask has become a common, general–purpose symbol seen throughout Yunstoxar society and culture (to a greater extent than any other animal–based symbol), and through that race's presence in many colonies throughout the Prime Galaxy, the creature's image has come to be recognized by numerous members of other races.

 

Gaiggoot: A brutish, bulky and cold–blooded creature from Olsuclund, most commonly found dwelling in moderately–elevated settings and existing more or less consistently across all regions of the planet's geographical map. Gaiggoots are slow tripodal beasts with strong and muscular but rather short arms, bladed shoulders and heads that are almost seamless with the upper–fronts of their bodies, for they have no necks of any description. While having only a single large eyeball, they have multiple pupils, giving them a wide range of vision both spatially and in terms of the light spectrum. The Gaiggoot is herbivorous, but is highly prone to (often irrationally) violent outbursts toward other beings that it perceives as threats, whether or not they actually pose any; it is highly territorial and, in a way, "paranoid" of creatures besides its own kind. Commencement of hostility is usually "announced" by a warning gesture consisting of the creature slamming its hands/fists together several times. Conversely, Gaiggoots get along very well with each other most of the time, and despite solitude being their "default" mode of living, it is far from unheard of to find small packs of them living together.

A Gaiggoot's most notable uncommon ability lies in its feet and their immense gripping power which allows the animal to climb up very steep inclines and across jagged series of rocks with relative safety and stability. Even if it does fall, it will usually manage to literally land on its feet and be cushioned by their strength, though landing on any other part of its body after a significant drop is more often than not fatal.

The nearly–consistent durability value of the Gaiggoot is 1,200, and it stands between five and six feet tall on average. It can live for up to eight decades, giving it the longest lifespan of any creature native to Olsuclund due to the short one of the planet's humanoid race, the Favredians.

 

Bethraether: A now–"lost" animal of great caliber and majesty that could be found on Ultavnah and presumably (and hopefully) still dwells on that planet which is cut off from contact with all others for what will probably amount to eternity. Like the Drajelaos and the other inhabitants and general features of Ultavnah, the Bethraether is a very large and powerful creature, though even it pales in comparison to the aforementioned Drajelaos, which were created with the specific intent that they be the most powerful of all mortals, humanoid and otherwise. As of the only scientific census of Ultavnah's properties ever taken, Bethraethers are/were similar in population to Drajelaos, numbering near but under one million as a total estimate and being on neutral terms with the giant humanoids. The Bethraether is classified as a mammal, though it was noted when categorizing it that the creature only barely met the qualifications for being able to be called such and was considered quite nonstandard in form and appearance for a mortal beast.

Measuring approximately twenty feet tall, the animal walks on four short legs attached to a "base" that is similar in shape and size to what constitutes the main overall bodies of many lesser quadrupeds and, in the Bethraether's case, supports a tall, lean midsection. On the back of the upper dorsal is a hump of muscle sporting a small number of large and thick quills, and atop the whole midsection is a neckless, almost perfectly dome–shaped head. The Bethraether's facial area is yellowish–to–reddish in pigment, and sports three eyes, the middle of which is distinctly different from the ones to either of its sides, being smaller and simpler. The reason for this strange optical arrangement is unknown, for the methods that would otherwise have allowed this peculiarity and the function, if any, behind it were not developed until long after Ultavnah was rendered inaccessible. The Bethraether's most "signature" feature of all, and one whose purpose is knowable, is entailed by its arms, or rather their "sub–appendages". Attached by carbonic rods to either of the creature's forearms (which themselves have an unusually decorative, gauntlet–like appearance for belonging to a mortal creature) are long, bladed poles of likewise carbonic composition. These natural accessories, which are not present in newborn Bethraethers but develop very quickly following birth, are used not only as weapons but also as more general tools for tasks such as reaching.

The typical Bethraether's durability value was estimated at 3,500. As an inhabitant of Ultavnah, this being's entire body has a moderately strong resistance to heat and burning.

 

Honbonky: A vicious predatory mammal living on Barserinv that is the closest thing to a truly threatening natural foe that the Kierraplip race has to deal with. The Honbonky is fairly large, and the ratio of its size to that of other creatures of comparable nature is similar to that of a Kierraplip's size to the average humanoid's. It has a very unique body structure; its four long legs are attached to the corners of its very large head, from the bottom of which hangs a small and simple torso with a small and simple pair of arms that are used mainly for trivial manual tasks, the monster's mouth and large feet being its main utilities when attacking. Honbonkies are very fast and can chase their intended victims for miles on end with great stamina and tenacity. They are capable of lunging significant distances, though performing such a leap seems to take a lot of energy out of the Honbonky in question, the post–landing recovery time lasting several seconds; thus, while giving chase, the creatures will generally only attempt to lunge at their prey if confident that they will successfully catch them then and there by doing so. Other unusual features of the Honbonky include a large, protruding snout with a pair of long, tube–like parts that serve as "nostrils" dangling from it as well as an extra, extra–sharp tooth jutting from the bottom of said nose and overlaying the creature's main mouth. The level of threat posed by these beasts to the Kierraplips and other more peaceful animals on Barserinv is mitigated by several factors: their low population, their severe lack of cooperation with other specimens when they are present, their sub–par intelligence and their moderate lack of motivational direction when unable to find prey (in contrast to their tenacity when it is in sight).

The Honbonky's mean durability value is 900. Overall, it is comparable in many ways to the Krinchu of Terramos, also located in the Alpha Octant, though it is considered marginally less "evil" than that creature and, unlike the Krinchu, has never needed to be "quelled" or "purged" due to its aforementioned "shortcomings" as a threat.

 

Zelrofience: An angel found in both Neo–Skyhold and Paradise and created by EldaChusii, being constructed specifically and exclusively by the face of "The Guardian". It is the most powerful type of being spawned from any aspect of the Heavenly Lord of Tolerance. The Zelrofience is a highly unique creature with many unusual attributes, and it is widely placed among the higher tiers in unofficial hierarchical rankings of Heavenly beings. It has two distinct components or "bodies", one extra–corporeal and the other extra–extra–corporeal, that together comprise an overall entity similar in perceivable nature to that of a mortal person piloting a vehicular machine, though the Zelrofience's existence predates all humanoid–made forms of such technology within the Nava–Verse. What could easily, and quasi–erroneously, be considered the angel's "main" or "true" body consists centrally of a massive eyeball–like sphere, two meters in diameter almost exactly, and peripherally of various tentacle–like appendages, including a pair that function essentially as the creature's "arms" and a bundle of five on which it may shamble about on the ground, them being its "legs". The Zelrofience's "other body" consists of a unique frame–like apparatus, sometimes called an "Overcarriage" (unofficial name), that connects to and securely fastens the eyeball–esque body via both physical grips and anchors and magical bonds. The name "Overcarriage" is considered a derivative of "Oversoul", the official name of a similar "sub–body" belonging to Bestamiak and to which the Zelrofience's "vehicle" has been likened. The angel's nature has also been compared to that of yet another Heavenly Lord, Vaynmizs, and his power source, Qual.

The two components that comprise the Zelrofience are intrinsically linked and drawn to one another, and if separated, they will actively and intelligently seek to reunite, for they are next–to–powerless without each other compared to what they can do together while the angel is in its complete state; truly, the "total" form of this being is far greater than the sum of its parts. When in its complete state, the Zelrofience boasts a greater number of distinct abilities than any other non–Archangel. The "eyeball" body's main power is telekinesis of a strength equal to roughly 1/3 that of Junt'Vubis (the single most powerful telekinetic being in the Nava–Verse), while the "Overcarriage" possesses a level of Rainbow Energy–based firepower that no non–magical machine with its physical form could possibly match. When both are together, not only are the base abilities of either amplified significantly in raw strength, but the complete Zelrofience gains access to multiple combinational techniques utilizing the powers of both its components in direct conjunction. On the whole, it is essentially a flying, psychic tank that only the most advanced and recently–created of humanoid–made war machines could even hope to match.

Zelrofiences have additional potential roles outside of combat, and additional abilities to facilitate these duties, such as absorbing, storing and transferring additional Rainbow Energy into and out of themselves and mending damaged structures with a special repair beam that is emitted from the "pupil" of the "eyeball". They are fully sentient and fluent in all common languages, and speak telepathically in a voice that is calm and soothing at all times, and would never be raised even if one of the angels were to make a furious death threat (which would obviously never happen, given its particularly wise and stoic nature even by angelic standards).

The durability value of a Zelrofience whose components are fully synchronized is nearly 4,000. The durability of either body when separated from the other is closer to 1,000.

 

Movalorrt: A rare and particularly insidious demon, often considered to be one of the most despicable varieties of all due to the prolonged suffering that many of its victims are subjected to and to which most would consider death preferable. The Movalorrt is a truly rogue being, lacking allegiance to or association with Satan, Meth Stoph, Genome, Lord Reson or any other higher demonic power, and its general place of origin within the Underworld, assuming there even is a specific spatial plane designated as its place of spawning, is unknown. It is, however, known that this demon is able to travel to and from (as well as throughout) the mortal realm far more freely than almost any other known Hellish entity… though exactly how it does this is also unknown. Movalorrts are sentient and capable of speech, though their overall intellect level seems to be below that of a majority of mortal humanoids and they seldom have anything to say beyond wicked cackling. They are average in size compared to mortal humanoids – between four and five feet – but have comparatively immense strength and resilience almost on par with that of humanoid Archfiends, the demon's durability value being estimated at around 3,000.

The Movalorrt is a wholly corporeal and mostly organic demon. Its form is that of a hideous, grinning, many–armed humanoid with necrotic flesh and legs that are permanently, bloodily stitched together and dangle with unsettling stillness as the monster hovers from place to place. The two pairs of arms oriented near the front of its body are standard in form and hand structure, while the other pair of pairs, growing from the fiend's upper dorsal area, have appendages that are far more ghastly in both appearance and function: massive, blood–red scissors/clippers and oversized syringes filled with glowing green liquid, respectively. These instruments, the syringes in particular, serve as the Movalorrt's tools for inflicting harm, and are also the only non–organic parts of its body. While the "clippers" are generally used in a fairly standard manner and have no "special" properties beyond simply being powerful instruments of cutting, the syringes constitute a far more complex and disturbing weapon, as elaborated upon below.

 

Movalorrt attacks, like the demons themselves, are rare, with the average number reported annually rounding down to nine. When one of these monsters attacks a person, its intention is not necessarily to kill the victim. Rather, its very specific goal is to inject that specific person with one or both of their syringes. The scissor–like weapons are rarely implemented during such attacks, and when they are, it is usually against others who attempt to stop the demon from injecting its target rather than the actual target. They are never deliberately used on the main target with the specific intention of killing them, and conversely, "interfering" parties besides the target are never deliberately injected. There have been several separate eyewitness reports of attacking Movalorrts uttering intelligible words and phrases, usually of "Out of the way!" or "Resistance is futile!"–type sentiments. Once it has successfully administered its "shot", the Movalorrt will flee the scene, dashing away for a short distance before disappearing, presumably back to the Underworld or outer space, in a flashing burst of Infernal Energy and usually cackling as it does so. Once the demon has resolved to attack someone and initiated its assault on them, it will not relent nor flee until it has either succeeded in its goal or been killed. While it is uncertain, it is more likely than not that Movalorrts' victims are chosen on a random whim.

 

The effects of what has been termed "Movalorrt Toxin" are various and variable, seemingly randomly so, and cannot be stopped from taking effect once it has been injected into a person. The following have all been verifiably witnessed in multiple victims:

• Near–instant and seemingly painless death with no visible physical atrophy.

• A much slower and agonizing death caused by extreme inflammation and swelling throughout all parts of the body.

• A coma that lasts no less than one year and no more than a decade; if cared for and kept safe for its duration, the victim may eventually make a full recovery.

• Varying degrees of general brain damage.

• A permanent semi–vegetative state, similar to the effects of a lobotomy.

• An extended bout of extreme pain, more severe than what seems to be felt during the fatal "swelling" effect, which has no visible physical symptoms and eventually goes away after anywhere from a few hours to a few days. This is actually considered one of the least horrible results of Movalorrt Toxin injection due to its short–term nature.

• Rapid, progressive necrotic decay of one or more limbs, starting at and spreading upwards from the extremities. If the affected areas are not amputated, the decay will eventually consume the whole body, resulting in the most painful death that any effect of Movalorrt Toxin can bring about.

• Permanent, inexplicable chronic depression, often leading to eventual suicide.

• A complete wiping of all memories, including much of the basic knowledge learned in early life, basically resetting the victim's mind to what it was during their infancy.

• General insanity, turning the victim into a demented lunatic.

• Horrific hallucinations catering to the victim's particular fears; usually has an end result similar to the previous effect.

• Perpetual severe illness (with typical symptoms such as fever, vomiting, etc.) that can be treated indefinitely but will never cease causing various complications.

• A short coma, followed by the victim awakening as a murderous, rabid lunatic that will attack almost anyone and everyone they see, as if their mind has been replaced with that of a vicious animal.

 

…Among other possibilities, some of which have only ever been observed once. Needless to say, the effects of Movalorrt Toxin are invariably malign, with some of them entailing fates far worse than the average death. On related notes, the back ends of the Movalorrt's syringes seem to exist in pocket dimensions from which the vials may be replenished with an endless supply of toxin, and which spot on one's body any injection is made into does not seem to affect what the toxin's effects will be, even if the spot pierced does not lead into the bloodstream at all. The amount of toxin doesn't seem to matter, either; among known cases where both syringes and their contents were used, the ratio of "lesser" symptoms to more extreme effects has been similar to that among known cases in which the victim received only one "dose" or Movalorrt Toxin. Once a Movalorrt has gotten its needle into its target, the injection process takes less than two seconds; it is unknown what would happen if someone was injected with less than one vial's worth of the demon's toxin.

 

The Movalorrt is considered similar to the dream–invading Sybruchar in the sense that both demons seemingly wander the universe in search of people to attack and often leave their surviving victims with permanent mental or spiritual damage. Despite being somewhat more mundane in its methods (compared to the Sybruchar), the Movalorrt has managed to remain just as elusive and mysterious a beast as its unofficial "counterpart". While several of them have been killed, no Movalorrt has ever been captured alive or otherwise questioned, and all specimens that have been killed were slain in battle before they could poison their targets; in every single case where a Movalorrt has successfully made an injection, it has subsequently been just as successful in making its escape. The exact nature of the demon's apparent ability to travel throughout the Nava–Verse and between its realms with relative ease is unclear, unlike with the Sybruchar, as sightings of it in the Underworld are few and fleeting while sightings in outer space are nonexistent. Sightings of more than one specimen together are just as rare as the former; it is highly unlikely that the total number of Movalorrts exceeds three digits… and thank goodness for that!

33,634 views
4 faves
1 comment
Uploaded on January 8, 2014