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Automation Hatchback

This is a car, called the TRS Ninja, which I made for so far the only Automation/BeamNG competition I've entered. You might think that it was a pretty straightforward affair since once the car is done it's done... right?

Wrong. Once exported to BeamNG, half the parts had a fuzzy white outline around them which I couldn't get rid of because that was the newest glitch that had decided to occur between the two games that week (with every Automation or Beam update something new breaks, this time it was fixture edges and tail lights). I had to live with that as I had no choice, BUT when imported back into Automation the body morphs would reset and some of the details and figures would change, meaning it was no longer within the parameters of the challenge it was made for.

 

After a long and annoying process of importing, exporting, making copies of cars in Automation and in BeamNG's mod folder I got a car that, once exported to Beam and then imported back into Automation retained its body mouldings and the performance figures had changed a fraction, but were still within what they needed to be. So that's what I had in the end, but I will not be impressed if the car that makes it into the challenge breaks itself upon importing to Automation.

 

For the actual car, all I can remember is it's a 4 cylinder turbo front wheel drive! But as you can see, it has all the important features like pop-up headlights, an intercooler and yellow pin-striping around the edges of the wheel rims. It's got brakes too, and door handles, and a differential which I think is of the limited slip variety. Flat out it does somewhere in the region of 120mph.

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Uploaded on April 8, 2021