jgg3210
The Seven Divines
(I know that this description is lengthy. I tried to make it as short as possible.)
~ Of the Seven Divines ~
"A Primer on the Worship of the Major Gods and Goddesses in the Lands of Galacia and Beyond."
Thorne Babblebrook ~ Willowstone Historian
Since the dawn of civilization in the lands of Galacia and beyond, there have been stories told of beings that exist beyond our sight and comprehension who have shaped the mortal realm. These unseen forces have guided the fate of all beings from an unknown and unglimpsed realm known as the Vale of the Mists. The invisible hands of these deities have helped to raise great kingdoms and topple them down again. They are responsible for the changes in the seasons, the rising and setting of the sun, and the victory or defeat of armies on the field of battle. The Seven Divines, as they have become known, represent the major forces of the natural world.
Enril – Enril is the patron god of justice, honor, and light. He is seen as being the chief of all the Seven Divines and one of the beings of the Holy Triad. Enril has ruled over the mortal realm since time immemorial. It was Enril who first decided bestow upon the world the races of men, dwarves, elves, and orcs, and to these races he gave the initial spark of civilization. Enril is seen as being a distant god, only because he prefers to allow his races to prove themselves worthy of the gifts that he has given them. Enril is also seen as being responsible for the celestial movements of the heavenly bodies and the natural rhythm of the universe. Enril is worshipped by a majority of followers. Kings, rulers, and clerics especially appreciate him for his emphasis on justice and light.
Gnar – Gnar is the patron god of the wisdom, magic, and the earth. Gnar, the blind god, is another of the Holy Triad, and the oldest of the Seven Divines. Ancient beyond description, Gnar maintains all of the collected knowledge of the ages and he is the god responsible creating the force known as magic and bestowing the gifting upon a selected few. Wizards, mages, and historians all revere the wisdom of Gnar, and through complicated rituals they commune with his knowledge of the unknown as they unravel the various mysteries of the universe. Residing mostly in his dimly lit cavern, Gnar is more than happy to depart shreds of wisdom upon the worthy, but never so much so that a mortal may become too powerful in their pursuit of the arcane.
Zephyria – Zephyria is the patron goddess of life, nature, and the winds. She is the final member of the Holy Triad, and she is the second most widely worshipped deity. Zephyria, the most involved of the Seven Divines in the lives of mortals, loves all living things and sees each being as one of her children. Zephyria is also seen as being responsible for weather patterns, climates, and the winds, it is for this reason that farmers, archers, rangers, and sailors worship her with reverence. She is also the creator of all the flora and fauna that exists beneath the heavens and in the sea. Zephyria has molded new races in her image, such as the dryad, satyr, and other spirits of the natural realm who live to protect the wilderness that Zephyria loves so dearly.
Argoth – Argoth, the only god of the Seven Divines recognized by the barbarian Morni of Grey Fogg, is the patron god of warfare, fire, and steel. By most, Argoth is worshipped as a god who appears in the form of a man, though the Morni have taken to associating the powerful Argoth with the form of a strong mountain bear. Often times, the superstitious Morni refer to Argoth as the Great Bear of the North. Outside of Grey Fogg, the main groups who worship Argoth are those of the warrior class, fighting men who value strength and courage, and those who work the forge. He is a very primitive and unforgiving god, and his followers rarely pray to him as they feel it will do them no good since Argoth will not save those weak enough to plead for his help. Though, soldiers will often utter a few solemn words in Argoth’s honor prior to a battle, asking for him to guide their hand in battle so that they may send him the souls of fellow warriors for judgement before his granite throne.
Narci – Narci is the patron goddess of love, beauty, and the arts. Being a lesser deity, and a creation of Gnar, Narci does not have the power wielded by those in the Holy Triad. Even so, she does have a strong following amongst those involved in the world of art. Many playwrights, painters, and musicians look to Narci as their muse. Lovers also look to Narci as a source of inspiration, and marriage ceremonies are generally conducted in her honor. Narci’s major weakness is her extreme vanity, which tends to get her into trouble with the other Divines.
Tidus – Tidus is the patron god of the tides and of all the seas of the mortal world. He is also known as the Sea King of Unda, the realm of the sea nymphs and the mermaids. Tidus, initially a creation of Zephyria, was raised to the level of a Divine in order to better protect the seas and waterways of the mortal realm, and to rule over the submariner race spirits known as the Nereid. Tidus has been known to give in to intense bouts of anger that lead to great storms, crashing waves, and devastating whirlpools. It is for this reason that sailors, fishermen, and ship makers take their worship of the temperamental god seriously.
“The Black One” – It has no name, no form, and no voice... but all are aware of the existence of this being of pure darkness. It is the patron god of death, destruction, and evil. “The Black One” exists for the sole purpose of sowing discord amongst the races of the mortal realm. Few chose to worship this Divine, though it has collected a small following amongst necromancers, thieves, outcasts, and others who live on the shadowy fringe of society. “The Black One” was once a respected Divine, however it lusted for power and was cast out of the Vale of the Mists for conspiring against its kin. “The Black One” now languishes and waits for its opportunity to strike back at the deities who cast it out. To aid in spreading death and destruction, this deity has created various repulsive races such as the vampires, werewolves, and gargoyles that favor the darkness of night and tread more in the realm of the dead than the land of the living.
The Seven Divines
(I know that this description is lengthy. I tried to make it as short as possible.)
~ Of the Seven Divines ~
"A Primer on the Worship of the Major Gods and Goddesses in the Lands of Galacia and Beyond."
Thorne Babblebrook ~ Willowstone Historian
Since the dawn of civilization in the lands of Galacia and beyond, there have been stories told of beings that exist beyond our sight and comprehension who have shaped the mortal realm. These unseen forces have guided the fate of all beings from an unknown and unglimpsed realm known as the Vale of the Mists. The invisible hands of these deities have helped to raise great kingdoms and topple them down again. They are responsible for the changes in the seasons, the rising and setting of the sun, and the victory or defeat of armies on the field of battle. The Seven Divines, as they have become known, represent the major forces of the natural world.
Enril – Enril is the patron god of justice, honor, and light. He is seen as being the chief of all the Seven Divines and one of the beings of the Holy Triad. Enril has ruled over the mortal realm since time immemorial. It was Enril who first decided bestow upon the world the races of men, dwarves, elves, and orcs, and to these races he gave the initial spark of civilization. Enril is seen as being a distant god, only because he prefers to allow his races to prove themselves worthy of the gifts that he has given them. Enril is also seen as being responsible for the celestial movements of the heavenly bodies and the natural rhythm of the universe. Enril is worshipped by a majority of followers. Kings, rulers, and clerics especially appreciate him for his emphasis on justice and light.
Gnar – Gnar is the patron god of the wisdom, magic, and the earth. Gnar, the blind god, is another of the Holy Triad, and the oldest of the Seven Divines. Ancient beyond description, Gnar maintains all of the collected knowledge of the ages and he is the god responsible creating the force known as magic and bestowing the gifting upon a selected few. Wizards, mages, and historians all revere the wisdom of Gnar, and through complicated rituals they commune with his knowledge of the unknown as they unravel the various mysteries of the universe. Residing mostly in his dimly lit cavern, Gnar is more than happy to depart shreds of wisdom upon the worthy, but never so much so that a mortal may become too powerful in their pursuit of the arcane.
Zephyria – Zephyria is the patron goddess of life, nature, and the winds. She is the final member of the Holy Triad, and she is the second most widely worshipped deity. Zephyria, the most involved of the Seven Divines in the lives of mortals, loves all living things and sees each being as one of her children. Zephyria is also seen as being responsible for weather patterns, climates, and the winds, it is for this reason that farmers, archers, rangers, and sailors worship her with reverence. She is also the creator of all the flora and fauna that exists beneath the heavens and in the sea. Zephyria has molded new races in her image, such as the dryad, satyr, and other spirits of the natural realm who live to protect the wilderness that Zephyria loves so dearly.
Argoth – Argoth, the only god of the Seven Divines recognized by the barbarian Morni of Grey Fogg, is the patron god of warfare, fire, and steel. By most, Argoth is worshipped as a god who appears in the form of a man, though the Morni have taken to associating the powerful Argoth with the form of a strong mountain bear. Often times, the superstitious Morni refer to Argoth as the Great Bear of the North. Outside of Grey Fogg, the main groups who worship Argoth are those of the warrior class, fighting men who value strength and courage, and those who work the forge. He is a very primitive and unforgiving god, and his followers rarely pray to him as they feel it will do them no good since Argoth will not save those weak enough to plead for his help. Though, soldiers will often utter a few solemn words in Argoth’s honor prior to a battle, asking for him to guide their hand in battle so that they may send him the souls of fellow warriors for judgement before his granite throne.
Narci – Narci is the patron goddess of love, beauty, and the arts. Being a lesser deity, and a creation of Gnar, Narci does not have the power wielded by those in the Holy Triad. Even so, she does have a strong following amongst those involved in the world of art. Many playwrights, painters, and musicians look to Narci as their muse. Lovers also look to Narci as a source of inspiration, and marriage ceremonies are generally conducted in her honor. Narci’s major weakness is her extreme vanity, which tends to get her into trouble with the other Divines.
Tidus – Tidus is the patron god of the tides and of all the seas of the mortal world. He is also known as the Sea King of Unda, the realm of the sea nymphs and the mermaids. Tidus, initially a creation of Zephyria, was raised to the level of a Divine in order to better protect the seas and waterways of the mortal realm, and to rule over the submariner race spirits known as the Nereid. Tidus has been known to give in to intense bouts of anger that lead to great storms, crashing waves, and devastating whirlpools. It is for this reason that sailors, fishermen, and ship makers take their worship of the temperamental god seriously.
“The Black One” – It has no name, no form, and no voice... but all are aware of the existence of this being of pure darkness. It is the patron god of death, destruction, and evil. “The Black One” exists for the sole purpose of sowing discord amongst the races of the mortal realm. Few chose to worship this Divine, though it has collected a small following amongst necromancers, thieves, outcasts, and others who live on the shadowy fringe of society. “The Black One” was once a respected Divine, however it lusted for power and was cast out of the Vale of the Mists for conspiring against its kin. “The Black One” now languishes and waits for its opportunity to strike back at the deities who cast it out. To aid in spreading death and destruction, this deity has created various repulsive races such as the vampires, werewolves, and gargoyles that favor the darkness of night and tread more in the realm of the dead than the land of the living.