universeofsothoth
Panorama1
Finally after weeks of work and silence I have made a proper spherical panorama with thousands of rendered objects (9,000 in this case). These panoramas are made to increase details in the distance without compromising too many polygons, allowing to render things close by with all the power of the graphic card. These textures are created dynamically, therefore can be rendered accordingly as the player moves around the world, and new objects can be added in the same way they are added to a normal scene. When rendered in a sphere it looks like you stand in the middle of an empty valley with all objects in the distance. The lower part is void of objects since it will be filled with real 3D shapes during gameplay.
Panorama1
Finally after weeks of work and silence I have made a proper spherical panorama with thousands of rendered objects (9,000 in this case). These panoramas are made to increase details in the distance without compromising too many polygons, allowing to render things close by with all the power of the graphic card. These textures are created dynamically, therefore can be rendered accordingly as the player moves around the world, and new objects can be added in the same way they are added to a normal scene. When rendered in a sphere it looks like you stand in the middle of an empty valley with all objects in the distance. The lower part is void of objects since it will be filled with real 3D shapes during gameplay.