Scott Wetterschneider
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Do you want to make toys? I want to meet designers, artists, animators who love toys. Together we can make something crazy wonderful! I work at Shinbone Creative - best job in the world.
Scott Wetterschneider is a Brooklyn educated toy designer. A graduate of Pratt Institute, he earned a BFA in Illustration then became an old-school game developer. As a production artist and art director, he pushed pixels and polygons on dozens of games for a variety of companies. For 10 years, Scott worked on a broad spectrum of titles, from Ultima 9 to Guitar Hero, from Hellgate: London to Mass Effect to Fallout 3.
Then, in 2003, Scott was bitten by the toy bug and everything changed. He rolled his digital skill set together with his industrial design background and set out to find his way in the toy industry. Working for Mattel, Hasbro, Spin Master, and Sideshow, he learned the ins and outs of engineering, sculpting, rapid-prototyping, manufacturing, and design.
Now he's focused on working with fine artists, illustrators, comic creators, game developers, and animators to produce high quality collectibles for fans and art lovers. He's sculpted a number of standout pieces - Gary Taxali's "Oh Oh" and "Oh No", Jeff Soto's "The Seeker", Mike Sutfin's "MadBattleMan", Mike Giant's "Toypunk", Ashley Wood's "Bertie", Superdeux's "I Wish I Could Talk" and Ferg's "Squadt".
Scott is the Creative Director at Shinbone, a smallish indie studio the produces fine art gallery multiples, urban vinyl collectibles, and hard-core serious metal jewelry and statues.
- JoinedAugust 2012
- OccupationIllustrator, Toy Designer
- HometownAustin, Texas
- Current cityAustin, Texas
- CountryUSA
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