I have analyzed game data from over 50 commercial titles and worked for two major gaming companies to understand how cheaters operate, as well as the most effective ways to mitigate their efforts. I have also developed tools and platforms that help game developers design effective anti-cheat measures. Since then I started my own video game cheating service, Wallhax, where we offer cheats for the top 20+ multiplayer games.

 

To develop effective anti-cheat solutions I used C++ programming and relied on white box reverse engineering techniques achieved by utilizing a custom memory debugger, a tool that allows you to view, access and modify the memory of a running process on your system.

 

To reverse engineer games, I had to become skilled in using tools like Dbgview, Visual Studio, Cheat Engine, ollydbg, etc. Half of my time analyzing game data was spent reverse engineering, understanding how a game is compiled. I believe that the amount of time it takes to reverse engineer a game depends mostly on the amount of data that needs to be analyzed, the ability to read assembly or memory-manipulation documents and the experience of the reverse engineer.

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