VIEW Conference is a computer graphics event in Italy and is held yearly in Turin, between October and November. Topics represented at the event include interactive techniques, digital cinema, 3D animation, gaming and VFX.

 

This cultural event spans several days and includes sessions open to the public. The conference includes several international speakers from various sectors within the computer graphics field who present their work to the attendees as well as Master Classes and theory lessons taught by experts.

 

Beginning in 2000 as Virtuality Conference, the conference changed its name during its eighth edition, in 2007, becoming VIEW: Virtual Interactive Emerging World. The content of the conference has changed and evolved over the years as well. While still focusing on "virtual reality", the VIEW Conference now includes emerging digital technology and applications including animation, special effects,virtual architecture,and videogames. In 2005 the VIEW Conference established the "VIEW Award", an international award for 3D animated and VFX short films, targeted to students, artists and filmmakers.

 

The VIEW Conference 2011 took place from October 25 to October 28 at the Conference Center Torino Incontra. VIEW’s twelth annual event had four keynote speakers: Sharon Calahan, Tom Wujec, Cory Doctorow, and Randy Thom.

 

Speakers include:

 

• Keynote Sharon Calahan - Director of Photography/Lighting, Pixar Animation Studio. Talk:‘Cars 2 - An International Adventure’

 

• Keynote Randy Thom - Director of Sound Design, Skywalker Sound

 

• Keynote Cory Doctorow - Science fiction novelist, blogger and technology activist. Talk:’Detente: how the arts and the Internet can peacefully co-exist, and why they must’

 

• Keynote Tom Wujec - Autodesk

 

• Scott Farrar - Senior VFX supervisor, ILM, Transformer 3

 

• Roger Guyett - VFX Supervisor and Second Unit Director, ILM, Cowboys & Aliens

 

• Davide Pesare - Technical Director, PIXAR, La Luna

 

• Lucia Modesto - Character Technical Director Supervisor, PDI/Dreamworks Animation. Talk: ‘Character Rigging for animation feature movies’

 

• Peter Nofz - Digital Effects Supervisor, Sony Pictures Imageworks, Green Lantern

 

• Glenn Entis - Co-Founder and General Partner, Vanedge Capital. Talk: ‘Beyond Badges- Gamification for the Real World’

 

• David S. Cohen - Associate Editor, Variety. Talk: ‘Variety’s history of 3D’

 

• Adriano Rinaldi - Head of Effects, MPC, X-Men: First Class

 

• Daniele Bigi - Lighting Supervisor, MPC, X-Men: First Class

 

• Gavin Graham - Co-Head of 3D, Double Negative. Talk: ‘Captain America: Creating A Digital Marvel’

 

• Daniel Shapiro - Director of Automotive Division, NVIDIA. Talk:‘Driving Innovation: State-of-the-art computer graphics for automotive design, visualization and in-vehicle safety’

 

• Aldo Maggiore - Director of B.U. ICT Engineering Methods & Services, Fiat ITEM

 

. Michael Robinson - Executive Brand & Design Director, Bertone. Talk:‘Extreme Prototype development at Bertone’

 

. Laura Milani - CEO at Istituto d'Arte Applicata e Design, IAAD. Talk:‘Sustainable mobility - educational and thoughts on the contemporary paradigm of mobility’

 

. Francesco Fileppo, Project Manager and Research Engineer at ISMB. Talk:‘VANETs and Visualization Techniques: Scientific and Commercial Purposes’

 

. Paolo Cignoni - Visual Computing Laboratory, ISTI - CNR. Talk:‘3D Models for Cultural Heritage: Beyond Plain Visualization’

 

• Erminio Pinque - Creature fabricator/performer and Art Director, Big Nazo Lab. Talk: ‘Creature Adventures in the real world’

 

• Kris Piotrowski - Co-Founder and Creative Director, Capy. Talk: ‘Design Sworcery’

 

• Joshua Grow - 2011 SIGGRAPH Director, VFX Artist at The Creative Cartel and Producer

 

• Roger Gould - Creative Director, Pixar’s Theme Park Group

 

• David Revoy - Digital Painter & Art Director. Talk:‘Digital painting: Free/Liber Open-source software’

 

• Mike Springer - Software Engineer, Google. Talk: ‘Google Apps & AppEngine - Scaling your tools with your business’

 

• Marco Mazzaglia - IT Manager, Milestone. Talk: ‘Make your passion your profession: how to get into the videogame industry’

 

• Luc Soler - Research Project Manager in Computer Science and Robotics, IRCAD. Talk: ‘Virtual Reality and Augmented Reality applied to surgery’

 

• Emanuele Micheli - Education Management Professional, School of Robotics, and Prof. Niccolò Casiddu - School of Architecture of Genova. Talk:‘Design and Robotics for weak users‘

 

• Stefano Cieri - Lighting and Rendering TD, Canecane. Talk: ‘Taxiceratops: anatomy and behaviour of a digital creature born in Rome’

 

• Fabrizio Volpi - 3D Supervisor/Compositor and Marco Negri, 3D Artist Xchanges VFX. Talk: ‘Xchanges visual effects’

 

• Simona Braga, artistic director of ArtLab. Talk: ‘The revolution in lighting control devices’

 

• Roberto Remmert - Petra s.r.l. Talk: ‘A dream come true’

 

• Lucio Tommaso De Paolis - AVR Lab, Dep. of Innovation Engineering, University of Salento. Talk: ‘Augmented Reality for Preoperative Planning and Minimally Invasive Surgery’

  

WORKSHOPS

 

. Sharon Calahan - ‘Reflections on Light and Color'

 

. Randy Thom

 

. Tom Wujec - ‘Clarity: using Visual Thinking to collaborate, innovate and get things done’

 

. Davide Pesare - ‘RenderMan: Understanding Shading on SIMD architectures’

 

. Erminio Pinque - ‘Creature-Creation Situation Workshop’

 

. David Revoy - ‘Digital painting with Free/Libre Open-source software’

 

. Mike Springer - ‘SketchUp 101 - What is SketchUp? How Can I Use it?’; ‘SketchUp 201 - Advanced Tips & Tricks, Rendering’; ‘Google Maps/Google Earth - How to use these powerful tools’; ‘Google Apps & AppEngine - Scaling your tools with your business’

 

. Marco Mazzaglia - ‘Retrogaming, how to learn from the past: successes and mistakes in the history of video games’

 

. Daniele Angelozzi -‘ZBrush4 - release 2’;‘ZBrush production tips and tricks’

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  • JoinedNovember 2011
  • HometownTorino
  • Current cityTorino
  • CountryItalia

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