Shinbone Creative
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Shinbone Creative specializes in design, digital sculpting & illustration, and manufacturing of unique goods for discerning people.
Scott Wetterschneider, the Creative Lead at Shinbone Creative, is a Brooklyn educated toy designer. A graduate of Pratt Institute, he earned a BFA in Illustration then became an old-school game developer. As a production artist and art director, he pushed pixels and polygons on dozens of games for a variety of companies. For 10 years, Scott worked on a broad spectrum of titles, from Ultima 9 to Guitar Hero, from Hellgate: London to Mass Effect to Fallout 3.
In addition to making games, Scott has been designing and producing toys since 1987. He had no problem rolling his digital skill set and 3d modeling chops together with his industrial design background in order to make a splash in the toy industry. Working for Mattel, Hasbro, Spin Master, and Sideshow, he learned the ins and outs of engineering, sculpting, rapid-prototyping, manufacturing, and design.
Now he's focused on working with fine artists, illustrators, comic creators, game developers, and animators to produce high quality collectibles for fans and art lovers. He's sculpted a number of standout pieces - Gary Taxali's "Oh Oh" and "Oh No", Jeff Soto's "The Seeker", Mike Sutfin's "MadBattleMan", Mike Giant's "Toypunk", Ashley Wood's "Bertie", Superdeux's "I Wish I Could Talk" and Ferg's "Squadt".
- JoinedSeptember 2011
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