about the glitches

 

This work speaks to a culture enveloped in data. Today, the vast majority of our communication occurs digitally. Our music, movies, and all other kinds of media exist as code, and the virtual space of the internet has become a natural environment for intangible objects, places, and identities. The immaterial form of these entities challenges our ideas of material, property, and location. Most striking of all is to realize that, unlike the paintings, sculptures, vinyl records, and celluloid films of the past, all of these - digital music files, videos, correspondences, and indeed files and transmissions of all kind - are made of the same medium: data itself. In fact, any digital 'thing' can be created by arranging the appropriate sequence of values in code. In these digital images, data is used as a medium, like paint, metal, or any other, to construct the artwork. The direction taken with the vast majority of digital media is one that intends to advance the illusion of 'reality' (for example, film and animation). These images expose data through [glitch] abstraction. By using alternative processes that deconstruct digital objects their components are implemented to create new objects, re-appropriating data, and using all sorts of media as sources for material.

 

For more information about the glitch community - its theory and art - visit gli.tc/h

  

email: kevin@kevinbenisvy.com

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  • JoinedNovember 2010
  • Occupationartist, curator, writer, student
  • HometownWestbrook, CT
  • Current cityBoston, MA
  • CountryUSA

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