I am currently in college aspiring to be a 3d artist in just about any of the disciplines. I can model, rig, skin, texture, render, and animate quite confidently within 3ds Max.

 

My software proficiencies include (but are not limited to):

 

• Adobe Photoshop

• Adobe Flash

• Adobe Illustrator

• Adobe Premiere

• Adobe After Effects

-Compositing RAW Animations

• Adobe InDesign

• Adobe Dreamweaver

• Autodesk 3Ds Max (My main focus)

-Scanline

-Mental Ray

-V-Ray

• Autodesk Maya (I have some issues with my workflow in maya coming over from max still)

• Autodesk Mudbox

• Milkshape 3d

• Pixelogic ZBrush

 

I have extensive experience with:

 

• Texture Mapping

• Normal Mapping

• Displacement Mapping

• IK and FK Rigging

• Skinning and Skin Wrapping with CAT Muscles (I get pretty meticulous with this)

 

• Custom Attributes and Reaction Manager

• Animation Constraints

• Modeling both Hi and Low Poly + Baking

• Rendering in Elemental Passes and Compositing

 

• Modeling Technique (Topology or edge loops - modeling and sculpting come natural to me and all of the accompanying skills that I use, just work; I assume this comes from my woodworking lineage).

 

• Hair and Fur

 

Right now I am extremely determined to master after effects as it does reduce my render times considerably. I work on local company commercials and non-existent movie trailers for fun. I also pursue detailed production knowledge involved in the process not limited to permits and the importance of social networking that is beneficial while shooting a movie.

 

Other Information:

An older music video

It wont fit on flickr!

 

Email: jcapps@email.itt-tech.edu

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  • JoinedAugust 2009
  • Occupation3D Model Inspector
  • HometownJena, LA
  • Current citySlidell
  • CountryUSA

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