I am currently in college aspiring to be a 3d artist in just about any of the disciplines. I can model, rig, skin, texture, render, and animate quite confidently within 3ds Max.
My software proficiencies include (but are not limited to):
• Adobe Photoshop
• Adobe Flash
• Adobe Illustrator
• Adobe Premiere
• Adobe After Effects
-Compositing RAW Animations
• Adobe InDesign
• Adobe Dreamweaver
• Autodesk 3Ds Max (My main focus)
-Scanline
-Mental Ray
-V-Ray
• Autodesk Maya (I have some issues with my workflow in maya coming over from max still)
• Autodesk Mudbox
• Milkshape 3d
• Pixelogic ZBrush
I have extensive experience with:
• Texture Mapping
• Normal Mapping
• Displacement Mapping
• IK and FK Rigging
• Skinning and Skin Wrapping with CAT Muscles (I get pretty meticulous with this)
• Custom Attributes and Reaction Manager
• Animation Constraints
• Modeling both Hi and Low Poly + Baking
• Rendering in Elemental Passes and Compositing
• Modeling Technique (Topology or edge loops - modeling and sculpting come natural to me and all of the accompanying skills that I use, just work; I assume this comes from my woodworking lineage).
• Hair and Fur
Right now I am extremely determined to master after effects as it does reduce my render times considerably. I work on local company commercials and non-existent movie trailers for fun. I also pursue detailed production knowledge involved in the process not limited to permits and the importance of social networking that is beneficial while shooting a movie.
Other Information:
It wont fit on flickr!
Email: jcapps@email.itt-tech.edu
- JoinedAugust 2009
- Occupation3D Model Inspector
- HometownJena, LA
- Current citySlidell
- CountryUSA
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