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TiCN thin CVD coating deposited on a hard metal substrate was milled using a dual beam FIB-SEM to produce a micro-pillar. The surrounding textured walls are the remains of the milled bulk material, which gives an impression of the fictional city "Minas Tirith" in the film "Lord of the Rings".
The micro-pillar will be compressed to investigate the deformation behaviour of such tribological layers.
Courtesy of Mr. Idriss EL AZHARI , Chair of Functional Materials, Saarland University
Image Details
Instrument used: Helios NanoLab
Magnification: 17500x
Horizontal Field Width: 7.31µm
Vacuum: 0.3mbar
Voltage: 10kV
Spot: 0.34nA
Working Distance: 4.1mm
Detector: SE
iPhone version, with apologies to Salvador Dali
The result of a printing experiment that did not quite work out. The ink did not adhere to the substrate.
The Silicon Graphics head in my office was my muse. I just finished reading a fascinating summary by Lin & Tegmark of the tie between the power of neural networks / deep learning and the peculiar physics of our universe. The mystery of why they work so well may be resolved by seeing the resonant homology across the information-accumulating substrate of our universe, from the base simplicity of our physics to the constrained nature of the evolved and grown artifacts all around us. The data in our natural world is the product of a hierarchy of iterative algorithms, and the computational simplification embedded within a deep learning network is also a hierarchy of iteration. Since neural networks are symbolic abstractions of how the human cortex works, perhaps it should not be a surprise that the brain has evolved structures that are computationally tuned to tease apart the complexity of our world.
Does anyone know about other explorations into these topics?
Here is a collection of interesting plain text points I extracted from the math in Lin & Tegmark’s article:
"The exceptional simplicity of physics-based functions hinges on properties such as symmetry, locality, compositionality and polynomial log-probability, and we explore how these properties translate into exceptionally simple neural networks approximating both natural phenomena such as images and abstract representations thereof such as drawings. We further argue that when the statistical process generating the data is of a certain hierarchical form prevalent in physics and machine-learning, a deep neural network can be more efficient than a shallow one. Various “no-flattening theorems” show when these efficient deep networks cannot be accurately approximated by shallow ones without efficiency loss."
This last point reminds me of something I wrote in 2006: "Stephen Wolfram’s theory of computational equivalence suggests that simple, formulaic shortcuts for understanding evolution (and neural networks) may never be discovered. We can only run the iterative algorithm forward to see the results, and the various computational steps cannot be skipped. Thus, if we evolve a complex system, it is a black box defined by its interfaces. We cannot easily apply our design intuition to the improvement of its inner workings. We can’t even partition its subsystems without a serious effort at reverse-engineering." — 2006 MIT Tech Review
Back to quotes from the paper:
Neural networks perform a combinatorial swindle, replacing exponentiation by multiplication: if there are say n = 106 inputs taking v = 256 values each, this swindle cuts the number of parameters from v^n to v×n times some constant factor. We will show that this success of this swindle depends fundamentally on physics: although neural networks only work well for an exponentially tiny fraction of all possible inputs, the laws of physics are such that the data sets we care about for machine learning (natural images, sounds, drawings, text, etc.) are also drawn from an exponentially tiny fraction of all imaginable data sets. Moreover, we will see that these two tiny subsets are remarkably similar, enabling deep learning to work well in practice.
Increasing the depth of a neural network can provide polynomial or exponential efficiency gains even though it adds nothing in terms of expressivity.
Both physics and machine learning tend to favor Hamiltonians that are polynomials — indeed, often ones that are sparse, symmetric and low-order.
1. Low polynomial order
For reasons that are still not fully understood, our universe can be accurately described by polynomial Hamiltonians of low order d. At a fundamental level, the Hamiltonian of the standard model of particle physics has d = 4. There are many approximations of this quartic Hamiltonian that are accurate in specific regimes, for example the Maxwell equations governing electromagnetism, the Navier-Stokes equations governing fluid dynamics, the Alv ́en equations governing magnetohydrodynamics and various Ising models governing magnetization — all of these approximations have Hamiltonians that are polynomials in the field variables, of degree d ranging from 2 to 4.
2. Locality
One of the deepest principles of physics is locality: that things directly affect only what is in their immediate vicinity. When physical systems are simulated on a computer by discretizing space onto a rectangular lattice, locality manifests itself by allowing only nearest-neighbor interaction.
3. Symmetry
Whenever the Hamiltonian obeys some symmetry (is invariant under some transformation), the number of independent parameters required to describe it is further reduced. For instance, many probability distributions in both physics and machine learning are invariant under translation and rotation.
Why Deep?
What properties of real-world probability distributions cause efficiency to further improve when networks are made deeper? This question has been extensively studied from a mathematical point of view, but mathematics alone cannot fully answer it, because part of the answer involves physics. We will argue that the answer involves the hierarchical/compositional structure of generative processes together with inability to efficiently “flatten” neural networks reflecting this structure.
A. Hierarchical processes
One of the most striking features of the physical world is its hierarchical structure. Spatially, it is an object hierarchy: elementary particles form atoms which in turn form molecules, cells, organisms, planets, solar systems, galaxies, etc. Causally, complex structures are frequently created through a distinct sequence of simpler steps.
We can write the combined effect of the entire generative process as a matrix product.
If a given data set is generated by a (classical) statistical physics process, it must be described by an equation in the form of [a matrix product], since dynamics in classical physics is fundamentally Markovian: classical equations of motion are always first order differential equations in the Hamiltonian formalism. This technically covers essentially all data of interest in the machine learning community, although the fundamental Markovian nature of the generative process of the data may be an in-efficient description.
Summary
The success of shallow neural networks hinges on symmetry, locality, and polynomial log-probability in data from or inspired by the natural world, which favors sparse low-order polynomial Hamiltonians that can be efficiently approximated. Whereas previous universality theorems guarantee that there exists a neural network that approximates any smooth function to within an error ε, they cannot guarantee that the size of the neural network does not grow to infinity with shrinking ε or that the activation function σ does not become pathological. We show constructively that given a multivariate polynomial and any generic non-linearity, a neural network with a fixed size and a generic smooth activation function can indeed approximate the polynomial highly efficiently.
The success of deep learning depends on the ubiquity of hierarchical and compositional generative processes in physics and other machine-learning applications.
And thanks to Tech Review for the pointer to this article:
"So Tired"
Original Painting by Cara Buchalter of Octavine Illustration
Painted in gouache on Plywerk, a hand-crafted substrate wood board handmade in Portland, Oregon.
For further details please see my blog:
www.octavineillustration.blogspot.com
So titled is this painting. And so titled am I--last week spent painting many new panels; this marketing said paintings. Becoming so engrossed in my work takes an emotional toll only later realized.
My images haunt me--they appear in my dreams, not as people from ages past (haute couture in an Art Nouveau style) but splashes of color I know are mine. They vex me, sitting in wait adjacent to the bedroom (my studio and drafting table are in the "vanity room"--a small Victorian style dressing room with a built-in armoire and dressing table) not having seen the light of day.
I find it peculiar that art should thus exist virtually; a series of code rather than a tangible image when a tangible image does indeed exist. And even more odd, that the audience also be virtual--a set of avatars and comments suited to inspire progress and provide inspiration.
As one who normally eschews technology, I am most grateful for it.
©2008 Cara Buchalter. Please don't take and use the images without permission, thanks.
Substrate: Picea abies.
Määraja / Identified By Kadri Runnel.
Eesti punase nimestiku liik, ohustatud (EN).
Vinni vald, Lääne-Virumaa.
La Concha, San Sebastián, Guipúzcoa, España.
La playa de la Concha es una playa situada en la bahía de la Concha de la ciudad de San Sebastián (España).
Ubicada al oeste de la desembocadura del río Urumea, separada del mismo por el monte Urgull y el centro de la ciudad y alojada en la bahía de la Concha, tiene una longitud media de 1 350 m, una anchura media de 40 m y una superficie media de 54 000 m².
Es una playa de sustrato arenoso y poca profundidad, en la que el recorrido de las mareas a menudo limita la superficie útil para el uso. Puede considerarse una playa de entorno urbano y uso masivo. Además, desde 2007, es uno de los 12 Tesoros de España.
La Concha beach is a beach located in the bay of La Concha in the city of San Sebastián (Spain).
Located west of the mouth of the Urumea River, separated from it by Mount Urgull and the center of the city and housed in the Bay of Concha, has an average length of 1 350 m, an average width of 40 m and an average area 54,000 m².
It is a beach of sandy substrate and shallow depth, in which the route of the tides often limits the area useful for use. It can be considered a beach of urban environment and massive use. In addition, since 2007, it is one of the 12 Treasures of Spain.
Bristle worms are free-living segmented worms with an elongated body which bear a pair of appendages as well as tufts of bristles (setae) on each segment of the body.
They can range in size from under an inch to being at least 2 feet long. Smaller specimens which usually range from 1″-6″ in length are usually pink in color while larger specimens sometimes encountered are frequently gray or brown in color.
They generally live on or in the substrate and live rock. They are primarily nocturnal, so a look at the tank substrate and rocks after dark with a flashlight will usually spot these critters if they are present in the tank. They may also come out when the tank is being feed. Large ones are often only noticed when a rock is moved that they are living underneath of.
Anilao, South Luzon, Philippines.
Substrate: probably Acer platanoides.
Eesti punase nimestiku liik, ohualdis (VU).
Undla, Lääne-Virumaa.
ink / spraypaint on cardboard substrate......on show at the Upfest Gallery Bristol until august 28th