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Eugene, wall sconce, historic

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36

cameraFNumber (float): 8

cameraFarClip (float): 1e+030

cameraFarRange (float): 1e+006

cameraFocalLength (float): 36.3892

cameraFov (float): 52.6388

cameraNearClip (float): 0

cameraNearRange (float): 0

cameraProjection (int): 0

cameraTargetDistance (float): 3365.61

cameraTransform (m44f): [{0.621666, -0.783282, -0, 7910.63}, {-0.783282, -0.621666, -0, 3727.72}, {0, 0, -1, 971.103}, {0, 0, 0, 1}]

channels (chlist)

compression (compression): Zip

dataWindow (box2i): [0, 0, 3599, 2542]

displayWindow (box2i): [0, 0, 3599, 2542]

lineOrder (lineOrder): Increasing Y

name (string): ""

pixelAspectRatio (float): 1

screenWindowCenter (v2f): [0, 0]

screenWindowWidth (float): 1

type (string): "scanlineimage"

 

=Channels=

A (half)

B (half)

G (half)

R (half)

VRayRawLighting.B (half)

VRayRawLighting.G (half)

VRayRawLighting.R (half)

VRayRawShadow.B (half)

VRayRawShadow.G (half)

VRayRawShadow.R (half)

VRayReflection.B (half)

VRayReflection.G (half)

VRayReflection.R (half)

VRayRefraction.B (half)

VRayRefraction.G (half)

VRayRefraction.R (half)

VRaySpecular.B (half)

VRaySpecular.G (half)

VRaySpecular.R (half)

VRayWireColor.B (half)

VRayWireColor.G (half)

VRayWireColor.R (half)

 

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Uploaded on January 14, 2020