atavener
Ars Tactica screencap
(In development) Turn-based tactical battle with placeholder graphics.
Player's side is mostly on the left here. An arrow was shot for a hit on one of the enemy characters -- displaying the large red slash as a wound. Colored rings represent movement limits. Graphical feedback is currently poor -- it can be hard to tell what is happening sometimes. This is what I'm improving, now that I have a GLES2 compliant graphics framework.
Point of interest: even though the characters are placeholders scalped from photos of miniatures off the Internet, I've given them a 3D depth to interact with scene lighting. At some point I'll be using models -- probably once I get far enough along to hire a colleague to make them.
Ars Tactica screencap
(In development) Turn-based tactical battle with placeholder graphics.
Player's side is mostly on the left here. An arrow was shot for a hit on one of the enemy characters -- displaying the large red slash as a wound. Colored rings represent movement limits. Graphical feedback is currently poor -- it can be hard to tell what is happening sometimes. This is what I'm improving, now that I have a GLES2 compliant graphics framework.
Point of interest: even though the characters are placeholders scalped from photos of miniatures off the Internet, I've given them a 3D depth to interact with scene lighting. At some point I'll be using models -- probably once I get far enough along to hire a colleague to make them.