Anzeigemotiv_Framo_CMYK_neu
ProEXR File Description
=Attributes=
cameraAperture (float): 35.999928
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466219876688855040.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 180.000000
cameraFov (float): 90.000000
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 1
cameraTargetDistance (float): 523.257690
cameraTransform (m44f): [{-0.637683, 0.735053, 0.230343, 5506.18}, {2.17483e-05, 0.299048, -0.954238, 2541.1}, {-0.770299, -0.608496, -0.190714, -4898.61}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3507, 2479]
displayWindow (box2i): [0, 0, 3507, 2479]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000063
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
GI.B (half)
GI.G (half)
GI.R (half)
Gesamtmaske.B (half)
Gesamtmaske.G (half)
Gesamtmaske.R (half)
Multi_Matte_1_2_3.B (half)
Multi_Matte_1_2_3.G (half)
Multi_Matte_1_2_3.R (half)
Multi_Matte_4_5_6.B (half)
Multi_Matte_4_5_6.G (half)
Multi_Matte_4_5_6.R (half)
Multi_Matte_7_8_9.B (half)
Multi_Matte_7_8_9.G (half)
Multi_Matte_7_8_9.R (half)
OCC.B (half)
OCC.G (half)
OCC.R (half)
R (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
rawShadow.B (half)
rawShadow.G (half)
rawShadow.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
Anzeigemotiv_Framo_CMYK_neu
ProEXR File Description
=Attributes=
cameraAperture (float): 35.999928
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466219876688855040.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 180.000000
cameraFov (float): 90.000000
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 1
cameraTargetDistance (float): 523.257690
cameraTransform (m44f): [{-0.637683, 0.735053, 0.230343, 5506.18}, {2.17483e-05, 0.299048, -0.954238, 2541.1}, {-0.770299, -0.608496, -0.190714, -4898.61}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3507, 2479]
displayWindow (box2i): [0, 0, 3507, 2479]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000063
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
GI.B (half)
GI.G (half)
GI.R (half)
Gesamtmaske.B (half)
Gesamtmaske.G (half)
Gesamtmaske.R (half)
Multi_Matte_1_2_3.B (half)
Multi_Matte_1_2_3.G (half)
Multi_Matte_1_2_3.R (half)
Multi_Matte_4_5_6.B (half)
Multi_Matte_4_5_6.G (half)
Multi_Matte_4_5_6.R (half)
Multi_Matte_7_8_9.B (half)
Multi_Matte_7_8_9.G (half)
Multi_Matte_7_8_9.R (half)
OCC.B (half)
OCC.G (half)
OCC.R (half)
R (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
rawShadow.B (half)
rawShadow.G (half)
rawShadow.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specular.G (half)
specular.R (half)