bakerskates7
Fire in Fume FX
Done in Fume FX and need help Please!
Hello Everyone,
I haven't been working with fume fx for very long, about 5-6 months. Also I mainly used it for just the smoke in order to create a teleporting effect. However, in my movie there is a fire ball effect and since Fume as designed for fire, I thought it would be a piece of cake. Unfortunately, I have until April 1 to finish two of these fire effects and the fire I am getting is extremely blotchy and pixelated.
I have the spacing set to Sim up to 559 MB and render up to 258 MB. (Would try to sim higher, but I have bootcamp running on my mac so it can't go very high before it crashes every time)
Under simulation I have the iterations set to its default at 200 and simulation steps at 1 with Quality at 10.
Here is what it looks like.
Please help me out with this problem as soon as you can, and all the help, advice, and criticism is appreciated. :D
Fire in Fume FX
Done in Fume FX and need help Please!
Hello Everyone,
I haven't been working with fume fx for very long, about 5-6 months. Also I mainly used it for just the smoke in order to create a teleporting effect. However, in my movie there is a fire ball effect and since Fume as designed for fire, I thought it would be a piece of cake. Unfortunately, I have until April 1 to finish two of these fire effects and the fire I am getting is extremely blotchy and pixelated.
I have the spacing set to Sim up to 559 MB and render up to 258 MB. (Would try to sim higher, but I have bootcamp running on my mac so it can't go very high before it crashes every time)
Under simulation I have the iterations set to its default at 200 and simulation steps at 1 with Quality at 10.
Here is what it looks like.
Please help me out with this problem as soon as you can, and all the help, advice, and criticism is appreciated. :D