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Lockheart Company Gunships

The Folkvanger is designed to be agile, yet carry a large payload of air to ground firepower. Named after the field of dead warriors in Nordic folklore, where half of fallen soldiers go after dying, while the other half go to Valhalla to prepare for Ragnarock.

 

Crew: 2 (pilot, and co-pilot/gunner use neural interface to guide it from the ground.

Length: 61.17 ft.

Height: 28.7 ft. on landings

Empty weight: 25,390 lb.

Loaded weight: 29,650 lb.

Max. takeoff weight: 38,000 lb

Powerplant: 2× ARM Gladiator fusion power turboshaft

Rotor systems: 2× 4 blade main rotor,

 

Performance

Maximum speed: 341 mph

Cruise speed: 198 mph

Range: Unlimited

Service ceiling: 27,000 ft

 

Armament

Guns: 2× 25 mm Aurora belt feed miniguns,

2130 RPM

Max cap 4000 ×2 rounds feed through the wings from the hull.

Hardpoints: 2

Missiles: 2× 4 Ferris Anti tank missiles Fire and forget type

 

 

Lockheart Industries, Phalanx V.T.A.M.

"Vertical Takeoff, And Movement" Infantry Fighting Vehicle.

A revolutionary design that uses gravitational sensitive computers to calculate the exact amount of downward thrust needed to lift the vehicle to the designated safe area off the ground. The VTAM technology allows the craft to be super maneuverable in mostly all known terrain types.

The 7, to 20 foot gap from the ground can negate the effects of mostly all normal land mines, and the Magnetically sealed synthetic armor can deflect most shock waves, and weaker autocannon rounds.

 

The vehicles main weapon is a 40mm coilgun, capable of slicing through armor. The weapon is powered by an onboard fusion cell, and the vehicle can hold two crewmen, and four infantry.

It's mainly used as a fast reconnaissance vehicle as the lack of any ground resistance allows it to travel at speeds otherwise not possible.

 

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More reposts from MP.

Lockheart is a mercenary faction from D&C 2, and any future games that end up being sifi. It officially came into existence in 2118, and lasted past the 2700s spread out into multiple groups. Some groups prosper, while other struggle to survive, or have ceased to exist. I would describe it as a mix between the Helghast, the Enclave, and anything from Ghost in the Shell. It's hard to explain though. They are basically another race, and they can no longer breath normal air as they need trace amounts of specific toxic materials their bodies adapted to breathing.

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Uploaded on June 14, 2016