Altairsheir
Facial_Animation_Final
This is my final animation. There is much critical feedback I can give on it. The walk cycle at the beginning is off. There is no weight to the steps and feels as though the character is floating. Doesn't help that the shadows didn't render out underneath him, which makes it much worse than it actually is. The movements are fluid either, and have no comedic snap to them. The facial animation is basic. The sound syncs up well, however due to lack of blendshapes for emotions and more complex facial shapes, the animation is rather bland. With the camera moving, it takes away from the facial animation more than it should, which does not help since the animation is bad and already bland, thus making the animation feel inferior and boring to the audience. The light is okay for the majority of the scene, however for some parts, the character's body parts become blown out as it is far too close to the lighting sources. If I were to do it again, more time would be implemented for the module. More dynamic key frames for key moments would be applied, with the use of the graph editor more to help make the animation fluid and snappy when it needs to be.
Facial_Animation_Final
This is my final animation. There is much critical feedback I can give on it. The walk cycle at the beginning is off. There is no weight to the steps and feels as though the character is floating. Doesn't help that the shadows didn't render out underneath him, which makes it much worse than it actually is. The movements are fluid either, and have no comedic snap to them. The facial animation is basic. The sound syncs up well, however due to lack of blendshapes for emotions and more complex facial shapes, the animation is rather bland. With the camera moving, it takes away from the facial animation more than it should, which does not help since the animation is bad and already bland, thus making the animation feel inferior and boring to the audience. The light is okay for the majority of the scene, however for some parts, the character's body parts become blown out as it is far too close to the lighting sources. If I were to do it again, more time would be implemented for the module. More dynamic key frames for key moments would be applied, with the use of the graph editor more to help make the animation fluid and snappy when it needs to be.