pierzisme
Tactical war gaming
Shooting is exactly the same as ordinary games. There is NO difficult terrain. Movement is half. Movement on roads is usual. Movement on a train track, provided there is a train, is for as long as the train track is. Train Tracks must lead to another city. Only one train per track.
Cities may produce 7 points of production every turn per building (max 2 buildings). The points values are recorded above^ for different units.
Each side starts with 20points of units and an equal amounts of cities.
Tactical war gaming
Shooting is exactly the same as ordinary games. There is NO difficult terrain. Movement is half. Movement on roads is usual. Movement on a train track, provided there is a train, is for as long as the train track is. Train Tracks must lead to another city. Only one train per track.
Cities may produce 7 points of production every turn per building (max 2 buildings). The points values are recorded above^ for different units.
Each side starts with 20points of units and an equal amounts of cities.