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Rise of Nightmares is a new Xbox 360 Kinect survival-horror title - chainsaw zombies, fend off creepy dolls, and survive a gruesome horror movie.
One of the most striking Kinect exclusive titles we saw at E3 this year was Sega's Rise of Nightmares. Featuring a ghoulish love of blood and gore, the game's initial trailer drew some mixed reactions from our staff. Still, the Kinect's motion control technology seems well-suited to handle a quasi-rail-shooter, which Rise of Nightmares looks to be. At this point it's hard to determine how much movement control any of the new Kinect titles will have, as most seem to operate on linear pathways. In Rise of Nightmares, when you're not using an imaginary knife to fight off the undead, or using a pretend chainsaw to plow through them, will the Kinect be able to detect your movements when you want to just flee your enemies? Hopefully you'll not only be able to enjoy the frights and fights of rail shooter icons like The House of the Dead, but the freedom to move we've come to associate with more open horror games like Resident Evil or Silent Hill .
Refernce: GamePro, 21 June 2011 C Holt
Rise of Nightmares is a new Xbox 360 Kinect survival-horror title - chainsaw zombies, fend off creepy dolls, and survive a gruesome horror movie.
One of the most striking Kinect exclusive titles we saw at E3 this year was Sega's Rise of Nightmares. Featuring a ghoulish love of blood and gore, the game's initial trailer drew some mixed reactions from our staff. Still, the Kinect's motion control technology seems well-suited to handle a quasi-rail-shooter, which Rise of Nightmares looks to be. At this point it's hard to determine how much movement control any of the new Kinect titles will have, as most seem to operate on linear pathways. In Rise of Nightmares, when you're not using an imaginary knife to fight off the undead, or using a pretend chainsaw to plow through them, will the Kinect be able to detect your movements when you want to just flee your enemies? Hopefully you'll not only be able to enjoy the frights and fights of rail shooter icons like The House of the Dead, but the freedom to move we've come to associate with more open horror games like Resident Evil or Silent Hill .
Refernce: GamePro, 21 June 2011 C Holt