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Tile Normal Map

This was a test a project I did in Blender 3D in order to familiarize myself with normal map. For those who don't know, normal maps manipulate the way light hits an object in order to simulate depth. Although the model appears very complex it actually only consists of 5 polygons and took a very short time to render, where the major slowdown wasn't the number of faces used, but instead was the creation of the reflections on the walls.

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Uploaded on June 9, 2009
Taken on June 8, 2009