Gilles Pinard
Blender Bundle
The main piece of this bundle, the "bathroom" scene labeled "A" on the above picture, features an interesting merge between Inkscape and Blender, and shows how they can harmoniously complement each other. The design of the toothpaste artwork is made by hand with Inkscape (shown at the top of the picture) and then exported into a raster image to be mapped onto the Blender model of a toothpaste tube. As the model of the tube is squeezed and bent, the image of the artwork follows the new contours (see the same distorted artwork on the Blender model at the bottom of the picture).
The other two pieces included in this bundle are additional samples of models created with Blender, during my cursory exploration of that software. The "two pawns", labeled "B", is my very first creation with Blender, and the "impossible cube", labeled "C", is my last one (this is a short Blender animation exploring multiple objects displacements with combined rotation, along with camera movements, accelerations, and stereophonic soundtrack... on top of presenting an interesting mechanical riddle: looking at the picture, see if you can discover how this model could be assembled in "real life", keeping in mind that there is a dove tail on EACH of the four sides.
Blender Bundle
The main piece of this bundle, the "bathroom" scene labeled "A" on the above picture, features an interesting merge between Inkscape and Blender, and shows how they can harmoniously complement each other. The design of the toothpaste artwork is made by hand with Inkscape (shown at the top of the picture) and then exported into a raster image to be mapped onto the Blender model of a toothpaste tube. As the model of the tube is squeezed and bent, the image of the artwork follows the new contours (see the same distorted artwork on the Blender model at the bottom of the picture).
The other two pieces included in this bundle are additional samples of models created with Blender, during my cursory exploration of that software. The "two pawns", labeled "B", is my very first creation with Blender, and the "impossible cube", labeled "C", is my last one (this is a short Blender animation exploring multiple objects displacements with combined rotation, along with camera movements, accelerations, and stereophonic soundtrack... on top of presenting an interesting mechanical riddle: looking at the picture, see if you can discover how this model could be assembled in "real life", keeping in mind that there is a dove tail on EACH of the four sides.