Richard Lovett
Critical_Analysis
Critical Analysis
I am now in my third year of study and feel that during the course of this very interesting module I have turned a corner. Before this point I felt that I was still familiarising myself with the intricacies of Maya whilst also trying to soak up as much information from Jason as to how to create subtle animations. Having now a relatively solid understanding of most of the essential elements in Maya needed to create standard animations, I have been able to focus nearly all my attention on the art of animating.
With this animation I have tried to tell a story rather than simply produce something that has no meaning. In other words, I wanted it to appear as though you were joining the action partway through an unfolding situation. This I feel I have achieved.
I was also very keen to build on my success from the angry rocket animation completed part way through the module. In practice, animating a full blown character well is a completely different proposition. That said, I feel that I have made a reasonable attempt at it. I would suggest that for the most part I have managed to show that my character is angry and that he is thinking about his actions. It was a conscious effort on my part not to use any facial animation at all but rather to rely entirely on body language alone. To make this work I needed to try to produce some nice arcing motion to his movements and be very accurate with the timing. For me, the animation feels snappy and quite well timed throughout. The fluid motion could be greatly improved if I am honest. It is there in some parts whereas other transitions still seem a little stiff.
As a finished animation I feel it works reasonably satisfactorily. However, ideally I could spend another four weeks on it to really fine tune everything which I fully intend to do during the summer.
Critical_Analysis
Critical Analysis
I am now in my third year of study and feel that during the course of this very interesting module I have turned a corner. Before this point I felt that I was still familiarising myself with the intricacies of Maya whilst also trying to soak up as much information from Jason as to how to create subtle animations. Having now a relatively solid understanding of most of the essential elements in Maya needed to create standard animations, I have been able to focus nearly all my attention on the art of animating.
With this animation I have tried to tell a story rather than simply produce something that has no meaning. In other words, I wanted it to appear as though you were joining the action partway through an unfolding situation. This I feel I have achieved.
I was also very keen to build on my success from the angry rocket animation completed part way through the module. In practice, animating a full blown character well is a completely different proposition. That said, I feel that I have made a reasonable attempt at it. I would suggest that for the most part I have managed to show that my character is angry and that he is thinking about his actions. It was a conscious effort on my part not to use any facial animation at all but rather to rely entirely on body language alone. To make this work I needed to try to produce some nice arcing motion to his movements and be very accurate with the timing. For me, the animation feels snappy and quite well timed throughout. The fluid motion could be greatly improved if I am honest. It is there in some parts whereas other transitions still seem a little stiff.
As a finished animation I feel it works reasonably satisfactorily. However, ideally I could spend another four weeks on it to really fine tune everything which I fully intend to do during the summer.