Neon23
stairs_character-1a
The stairs and some characters on the corners.
Using a new aspect (for me) of Structure synth and sunflow here:
- by adding a type to an object we can have sunflow use a specific material.
E.g. I might have a line in a rule like:
{ x -0.45 y -1.55 z -0.2 s 0.1 0.1 3 } box::rail
In sunflow I can get all boxes with this type to use the apricot diffuse material if I use this in the template:
(note additon of type field)
Put it next to the box substitution that is already there.
You will also need to add the material "apricot" near the top of the existing 'begin' substitution (along with the existing material definitions).
E.g.
%%shaders
shader {
name "apricot"
type amb-occ
bright 0.92 0.88 0.65
dark 0 0 0
samples 64
dist 12
}
This way you can get specific rules to use specific materials. (and not just colors).
e.g. glass ends on your pieces.
In the one above i used shiny copper for the characters head, apricot ambioc material for the rails, and gray for the doors. The body and the first square use a diffuse green
stairs_character-1a
The stairs and some characters on the corners.
Using a new aspect (for me) of Structure synth and sunflow here:
- by adding a type to an object we can have sunflow use a specific material.
E.g. I might have a line in a rule like:
{ x -0.45 y -1.55 z -0.2 s 0.1 0.1 3 } box::rail
In sunflow I can get all boxes with this type to use the apricot diffuse material if I use this in the template:
(note additon of type field)
Put it next to the box substitution that is already there.
You will also need to add the material "apricot" near the top of the existing 'begin' substitution (along with the existing material definitions).
E.g.
%%shaders
shader {
name "apricot"
type amb-occ
bright 0.92 0.88 0.65
dark 0 0 0
samples 64
dist 12
}
This way you can get specific rules to use specific materials. (and not just colors).
e.g. glass ends on your pieces.
In the one above i used shiny copper for the characters head, apricot ambioc material for the rails, and gray for the doors. The body and the first square use a diffuse green