Back to photostream

k20d

Visualizing the graph K_{20} in a completely procedural manner. I am only storing one line on the GPU, and instancing that line n*(n-1)/2 times. I use gl_InstanceID and gl_VertexID in the vertex shader to apply the appropriate transformation.

114 views
0 faves
0 comments
Uploaded on July 29, 2008
Taken on July 28, 2008