openglvbo
openglvbo
k20d
Visualizing the graph K_{20} in a completely procedural manner. I am only storing one line on the GPU, and instancing that line n*(n-1)/2 times. I use gl_InstanceID and gl_VertexID in the vertex shader to apply the appropriate transformation.
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Uploaded on July 29, 2008
Taken on July 28, 2008
k20d
Visualizing the graph K_{20} in a completely procedural manner. I am only storing one line on the GPU, and instancing that line n*(n-1)/2 times. I use gl_InstanceID and gl_VertexID in the vertex shader to apply the appropriate transformation.
114
views
0
faves
0
comments
Uploaded on July 29, 2008
Taken on July 28, 2008