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Today, we look at Figma 387 - Widowmaker, from Overwatch.

 

Widowmaker is the resident brainwashed Ballerina/Assassin from the Overwatch universe. Her backstory is quite fascinating, as I learned from watch Deathbattle on Youtube, and the resulting character design is visually appealing to say the least, probably my second favourite next to Pharah.

 

The box comes decently packed. You get the figure, an additional single open eye expression, a "visor down" piece, her signature Sniper rifle, parts to change that to its short range mode, a Venom Mine, a replacement left forearm for her grappling hook, a variety of hands, and of course the standard Figma stand.

 

Her overall silhouette is effectively what you'd expect from a trained Ballerina - lean. Detailing on the outfit is pretty much bang on what promotional material have shown me. The Figma has a torso that is too slender, as well as too much neck coupled with too small of a head. As a result, she looks kind of stretched vertically, so much so that I think she's really out of scale with Tracer, as from what I've read they're maybe 6 inches of height apart.

 

Having said that, her overall colour scheme lends itself quite nicely to the type of toy photography I normally like to do - single flash so there are spots of well lit coupled with shadows. Furthermore, her face plates appear to be spot on, and it appears that Good Smile Company has used that digital face painting technology that all the cool kids have rather than decals, which I guess improves the accuracy as well.

 

From an articulation perspective, Good Smile Company has augmented the standard Figma body to allow Widowmaker to properly wield her Sniper rifle. You get ankles, single jointed knees, hips, mid torso, shoulders, single jointed elbows that permit rotation above the joint, wrists, and neck. Widowmaker was also given pull down hips to improve range of motion there, as well as the ability to pull the shoulders such that, as mentioned above, she can properly pose with her rifle. There is also a point of articulation at the base of her pony tail to allow for the hair to be posed.

 

Paint is not an issue, as expected, and is sharp all over the body. Smooth consistent paint applications coupled with sharp masking for crisp edges, along with good detail highlights where applicable. Nice use of mixed finishes (glossy for the purple, semi gloss/matte for everything else). The same digital paint technology used for her face seems to be used for the tattoos on her right forearm.

 

Finally, there's build quality. The only real issue I have is that the visor doesn't always want to stay in its socket, which seems to be an issue I have with Tracer. Otherwise, beautifully finished parts with no visible seams or rough edges, coupled with a well made body featuring strong joints, proper limb lengths, and plastics that allow the aforementioned paintwork to shine.

 

So overall, another well executed Figma, with proportionality issues that are not exactly unique to this series, or even this product line on the whole.

 

Should the opportunity arise, I certainly wouldn't mind adding a few more choice Overwatch designs to the collection, most notable being Pharah and Mercy.

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Uploaded on April 12, 2020
Taken on April 11, 2020