DSC_8400
God Eater was one of those games that came along at the wrong time for me. I'm very much one of those players that generally doesn't mind grindy games, though full disclosure I still haven't really played much of Monster Hunter.
God Eater was originally on the PSP, and I think by the time we got it in North America, I was ready to move on to a different system. The brief time I spent with it did give me a sense of the game, and it sticks out in my mind as one of the few games of its type that didn't make you choose between packing a melee weapon OR a ranged one, as your gear could swap between the two to assist you in your fight against the Aragami.
Enter Alisa Ilinichina Amiella, one of the main protagonists of the series, and character I only know as "that girl with the cool hat". In addition to God Eater and God Eater 2, Alisa was also featured as the God Eater entry into the Project X-Zone game on 3DS. As I do dig the actual design of the character, when I spotted a fairly priced D-ARTS on Kijiji, I picked it up and added it to the collection.
As with most D-ARTS release, Alisa was a bit more kitted out than your usual Figuarts release, though admittedly that extra bit usually refers to the stand. The set comes with three expression, her trademark hat, her God Arc weapon, and a variety of hands. That included stand is going to be used quite a bit if you pose the figure with her weapon because it is big and relatively heavy.
This figure comes with a Bladed God Arc, whereas I believe there is another release out there where her God Arc is in ranged mode. Having both in one set would have been really, really awesome, but hey, there's money to be made, right?
Cosmetically, the release is solid. There were some issues on my copy, but these are believed to be the result of some rough handling by the previous owner. Overall, it's not that the Figuarts stuff isn't on par with the Figma releases when it comes to QC, it's just that when it's bad, the Figuarts are really, really bad.
The good qualify of finish applies to both the figure itself and the God Arc, where the large flat surfaces would really make any paint blemishes pop.
The figure is well put together, particularly for a character with such a slender frame. Joints are not painfully obvious and general range of movement is good for a figure of this era, with the usual limitations on the lower body due to hip design and of course her skirt. It's funny, because in real life, it's tight pants that restrict movement.. anyway. I feel that the missing range of movement for her legs would have been quite welcome given the combat nature of the character.
However, it should be noted that the figure can pull off quite of the of the catwalk poses quite well.
Like with a few of the female Figuarts I've handled, rotating of the joints to rotate her upper arms can be a pain.
As I've mentioned before, I do dig the design of the character itself, which is a good combination of stylish private school student and killing machine. Furthermore, I approve of the thing high boots and the use of Tartan, as it really shows off how ruthless people dressed in the traditional battle vestment of Lumberjacks can truly be.
With her stylish outfit and hilariously oversized weapon, Alisa has some good shelf presence even amongst the dozens of Figma/Figuarts sized entries on my shelves. At the end of the day, it's not a definitive entry by any means (very few of things I buy ever are) but from a troop building perspective if you find one at a good price, adding Alisa to your ranks isn't something you should hesitate on.
DSC_8400
God Eater was one of those games that came along at the wrong time for me. I'm very much one of those players that generally doesn't mind grindy games, though full disclosure I still haven't really played much of Monster Hunter.
God Eater was originally on the PSP, and I think by the time we got it in North America, I was ready to move on to a different system. The brief time I spent with it did give me a sense of the game, and it sticks out in my mind as one of the few games of its type that didn't make you choose between packing a melee weapon OR a ranged one, as your gear could swap between the two to assist you in your fight against the Aragami.
Enter Alisa Ilinichina Amiella, one of the main protagonists of the series, and character I only know as "that girl with the cool hat". In addition to God Eater and God Eater 2, Alisa was also featured as the God Eater entry into the Project X-Zone game on 3DS. As I do dig the actual design of the character, when I spotted a fairly priced D-ARTS on Kijiji, I picked it up and added it to the collection.
As with most D-ARTS release, Alisa was a bit more kitted out than your usual Figuarts release, though admittedly that extra bit usually refers to the stand. The set comes with three expression, her trademark hat, her God Arc weapon, and a variety of hands. That included stand is going to be used quite a bit if you pose the figure with her weapon because it is big and relatively heavy.
This figure comes with a Bladed God Arc, whereas I believe there is another release out there where her God Arc is in ranged mode. Having both in one set would have been really, really awesome, but hey, there's money to be made, right?
Cosmetically, the release is solid. There were some issues on my copy, but these are believed to be the result of some rough handling by the previous owner. Overall, it's not that the Figuarts stuff isn't on par with the Figma releases when it comes to QC, it's just that when it's bad, the Figuarts are really, really bad.
The good qualify of finish applies to both the figure itself and the God Arc, where the large flat surfaces would really make any paint blemishes pop.
The figure is well put together, particularly for a character with such a slender frame. Joints are not painfully obvious and general range of movement is good for a figure of this era, with the usual limitations on the lower body due to hip design and of course her skirt. It's funny, because in real life, it's tight pants that restrict movement.. anyway. I feel that the missing range of movement for her legs would have been quite welcome given the combat nature of the character.
However, it should be noted that the figure can pull off quite of the of the catwalk poses quite well.
Like with a few of the female Figuarts I've handled, rotating of the joints to rotate her upper arms can be a pain.
As I've mentioned before, I do dig the design of the character itself, which is a good combination of stylish private school student and killing machine. Furthermore, I approve of the thing high boots and the use of Tartan, as it really shows off how ruthless people dressed in the traditional battle vestment of Lumberjacks can truly be.
With her stylish outfit and hilariously oversized weapon, Alisa has some good shelf presence even amongst the dozens of Figma/Figuarts sized entries on my shelves. At the end of the day, it's not a definitive entry by any means (very few of things I buy ever are) but from a troop building perspective if you find one at a good price, adding Alisa to your ranks isn't something you should hesitate on.