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I feel too upset to speak... Here is the introduction:

 

Photoshop: drawing separated layers for little parts (eyes, eyelashes, hair pieces, hands, thighs, etc.).

Illustrator: arranging pictures together for presenting.

Spine: the tiny gif of an idling character ..(◞‸◟)

 

Here is something I learned about Spine…

A tool to make smooth 2D animation for games. After attaching bones to the materials, images can be transformed, moved or rotated by selecting the corresponding bones. IK(Inverse Kinematics) constrains can be used to make limbs moving like a ball-jointed doll. Its animation function looks similar with the one I learned in Photoshop, but I cannot be sure because I’m still learning.

 

I did’t get to finish either the character design pages or the planned motion animations. It took much more time than I imagined on drawing separated parts, making neat lines and adjusting bones……I made many mistakes, and some of the problems are still unsolved.

 

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Uploaded on December 20, 2022