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Game simulator for smart home activity recognition

Project for course Applied Machine Learning. I used the dataset provided from Kasteren et al. 2008 about activity recognition in a smart home to train a classifer using a decision tree.

 

To test the classifier, I developed this simulator using a Java game engine (Golden T Game Engine).

 

Golden T Game Engine. www.goldenstudios.or.id . Retrieved 16 December 2008.

 

Kasteren, T.L.M., Noulas, A. K., Englebienne, G., Kröse, B.J.A. Accurate Activity Recognition in a Home Setting. In Proc. Ubicomp 08. Seoul, South Korea, 2008

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Uploaded on January 21, 2010