Polished Animation

Since the stepped animation, I've been working in the graph editor, changing the tangents and adding weight. From observation and a couple of peers comments, the eyes moved too much and needed a lot of keyframes removed. To help reviewing with animation I play blasted and halved the speed (As you can see from my example), this way it was a lot easier to correct dialogue. Once I was happy with dialogue I moved onto emotion. I wanted to achieve a build up in the animation, the animation is quite consistent with emotion therefore after each sentence it should get progressively more passionate. Then after the emotions, I focused on the animation principles, such as squash and stretch and moving in arcs. Something I'd look out for was when the eyebrows closed the cheeks would raise also and vice versa.

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Uploaded on April 20, 2016